godot/modules/fbx/data
Gordon MacPherson 86c7faa169 Fix zero scaling and material mappings being mapped to wrong fields
- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004

note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
2021-01-26 19:48:18 +00:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.h Fix zero scaling and material mappings being mapped to wrong fields 2021-01-26 19:48:18 +00:00
fbx_mesh_data.cpp Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
fbx_mesh_data.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_node.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
import_state.h Preliminary Blender FBX support [4.0] 2021-01-05 21:58:58 +00:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp Fix zero scaling and material mappings being mapped to wrong fields 2021-01-26 19:48:18 +00:00
pivot_transform.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00