godot/platform/x11/power_x11.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

67 lines
3.2 KiB
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/*************************************************************************/
/* power_x11.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef POWER_X11_H
#define POWER_X11_H
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
class PowerX11 {
private:
int nsecs_left;
int percent_left;
OS::PowerState power_state;
FileAccessRef open_power_file(const char *base, const char *node, const char *key);
bool read_power_file(const char *base, const char *node, const char *key, char *buf, size_t buflen);
bool make_proc_acpi_key_val(char **_ptr, char **_key, char **_val);
void check_proc_acpi_battery(const char *node, bool *have_battery, bool *charging);
void check_proc_acpi_ac_adapter(const char *node, bool *have_ac);
bool GetPowerInfo_Linux_proc_acpi();
bool next_string(char **_ptr, char **_str);
bool int_string(char *str, int *val);
bool GetPowerInfo_Linux_proc_apm();
bool GetPowerInfo_Linux_sys_class_power_supply();
bool UpdatePowerInfo();
public:
PowerX11();
virtual ~PowerX11();
OS::PowerState get_power_state();
int get_power_seconds_left();
int get_power_percent_left();
};
#endif // POWER_X11_H