godot/drivers/convex_decomp
Rémi Verschelde aa1367595e drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.

(cherry picked from commit 248bc9159c)
2016-10-30 14:51:34 +01:00
..
b2d_decompose.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
b2d_decompose.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
b2Glue.h remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
b2Polygon.cpp Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
b2Polygon.h remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
b2Triangle.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
b2Triangle.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-30 14:51:34 +01:00