godot/scene
Rémi Verschelde aa30e01f26 Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
..
2d -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
3d Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
animation Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
audio Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
gui Add more properties to AcceptDialog 2015-11-20 18:25:01 -03:00
io Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
main Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
resources Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color 2015-11-18 23:18:10 +00:00
register_scene_types.cpp -fixes and more fixes to new scene system, seems stable now.. 2015-10-16 19:11:23 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00