**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
277 lines
6.7 KiB
C++
277 lines
6.7 KiB
C++
/*************************************************************************/
|
|
/* input_event.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef INPUT_EVENT_H
|
|
#define INPUT_EVENT_H
|
|
|
|
#include "math_2d.h"
|
|
#include "os/copymem.h"
|
|
#include "typedefs.h"
|
|
#include "ustring.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
/**
|
|
* Input Event classes. These are used in the main loop.
|
|
* The events are pretty obvious.
|
|
*/
|
|
|
|
enum {
|
|
BUTTON_LEFT = 1,
|
|
BUTTON_RIGHT = 2,
|
|
BUTTON_MIDDLE = 3,
|
|
BUTTON_WHEEL_UP = 4,
|
|
BUTTON_WHEEL_DOWN = 5,
|
|
BUTTON_WHEEL_LEFT = 6,
|
|
BUTTON_WHEEL_RIGHT = 7,
|
|
BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)),
|
|
BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)),
|
|
BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)),
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
JOY_BUTTON_0 = 0,
|
|
JOY_BUTTON_1 = 1,
|
|
JOY_BUTTON_2 = 2,
|
|
JOY_BUTTON_3 = 3,
|
|
JOY_BUTTON_4 = 4,
|
|
JOY_BUTTON_5 = 5,
|
|
JOY_BUTTON_6 = 6,
|
|
JOY_BUTTON_7 = 7,
|
|
JOY_BUTTON_8 = 8,
|
|
JOY_BUTTON_9 = 9,
|
|
JOY_BUTTON_10 = 10,
|
|
JOY_BUTTON_11 = 11,
|
|
JOY_BUTTON_12 = 12,
|
|
JOY_BUTTON_13 = 13,
|
|
JOY_BUTTON_14 = 14,
|
|
JOY_BUTTON_15 = 15,
|
|
JOY_BUTTON_MAX = 16,
|
|
|
|
JOY_L = JOY_BUTTON_4,
|
|
JOY_R = JOY_BUTTON_5,
|
|
JOY_L2 = JOY_BUTTON_6,
|
|
JOY_R2 = JOY_BUTTON_7,
|
|
JOY_L3 = JOY_BUTTON_8,
|
|
JOY_R3 = JOY_BUTTON_9,
|
|
JOY_SELECT = JOY_BUTTON_10,
|
|
JOY_START = JOY_BUTTON_11,
|
|
JOY_DPAD_UP = JOY_BUTTON_12,
|
|
JOY_DPAD_DOWN = JOY_BUTTON_13,
|
|
JOY_DPAD_LEFT = JOY_BUTTON_14,
|
|
JOY_DPAD_RIGHT = JOY_BUTTON_15,
|
|
|
|
JOY_SONY_CIRCLE = JOY_BUTTON_1,
|
|
JOY_SONY_X = JOY_BUTTON_0,
|
|
JOY_SONY_SQUARE = JOY_BUTTON_2,
|
|
JOY_SONY_TRIANGLE = JOY_BUTTON_3,
|
|
|
|
JOY_XBOX_A = JOY_BUTTON_0,
|
|
JOY_XBOX_B = JOY_BUTTON_1,
|
|
JOY_XBOX_X = JOY_BUTTON_2,
|
|
JOY_XBOX_Y = JOY_BUTTON_3,
|
|
|
|
JOY_DS_A = JOY_BUTTON_1,
|
|
JOY_DS_B = JOY_BUTTON_0,
|
|
JOY_DS_X = JOY_BUTTON_3,
|
|
JOY_DS_Y = JOY_BUTTON_2,
|
|
|
|
JOY_WII_C = JOY_BUTTON_5,
|
|
JOY_WII_Z = JOY_BUTTON_6,
|
|
|
|
JOY_WII_MINUS = JOY_BUTTON_9,
|
|
JOY_WII_PLUS = JOY_BUTTON_10,
|
|
|
|
// end of history
|
|
|
|
JOY_AXIS_0 = 0,
|
|
JOY_AXIS_1 = 1,
|
|
JOY_AXIS_2 = 2,
|
|
JOY_AXIS_3 = 3,
|
|
JOY_AXIS_4 = 4,
|
|
JOY_AXIS_5 = 5,
|
|
JOY_AXIS_6 = 6,
|
|
JOY_AXIS_7 = 7,
|
|
JOY_AXIS_MAX = 8,
|
|
|
|
JOY_ANALOG_LX = JOY_AXIS_0,
|
|
JOY_ANALOG_LY = JOY_AXIS_1,
|
|
|
|
JOY_ANALOG_RX = JOY_AXIS_2,
|
|
JOY_ANALOG_RY = JOY_AXIS_3,
|
|
|
|
JOY_ANALOG_L2 = JOY_AXIS_6,
|
|
JOY_ANALOG_R2 = JOY_AXIS_7,
|
|
};
|
|
|
|
/**
|
|
* Input Modifier Status
|
|
* for keyboard/mouse events.
|
|
*/
|
|
struct InputModifierState {
|
|
|
|
bool shift;
|
|
bool alt;
|
|
#ifdef APPLE_STYLE_KEYS
|
|
union {
|
|
bool command;
|
|
bool meta; //< windows/mac key
|
|
};
|
|
|
|
bool control;
|
|
#else
|
|
union {
|
|
bool command; //< windows/mac key
|
|
bool control;
|
|
};
|
|
bool meta; //< windows/mac key
|
|
|
|
#endif
|
|
|
|
bool operator==(const InputModifierState &rvalue) const {
|
|
|
|
return ((shift == rvalue.shift) && (alt == rvalue.alt) && (control == rvalue.control) && (meta == rvalue.meta));
|
|
}
|
|
};
|
|
|
|
struct InputEventKey {
|
|
|
|
InputModifierState mod;
|
|
|
|
bool pressed; /// otherwise release
|
|
|
|
uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
|
|
uint32_t unicode; ///unicode
|
|
|
|
uint32_t get_scancode_with_modifiers() const;
|
|
|
|
bool echo; /// true if this is an echo key
|
|
};
|
|
|
|
struct InputEventMouse {
|
|
|
|
InputModifierState mod;
|
|
int button_mask;
|
|
float x, y;
|
|
float global_x, global_y;
|
|
int pointer_index;
|
|
};
|
|
|
|
struct InputEventMouseButton : public InputEventMouse {
|
|
|
|
int button_index;
|
|
bool pressed; //otherwise released
|
|
bool doubleclick; //last even less than doubleclick time
|
|
};
|
|
|
|
struct InputEventMouseMotion : public InputEventMouse {
|
|
|
|
float relative_x, relative_y;
|
|
float speed_x, speed_y;
|
|
};
|
|
|
|
struct InputEventJoypadMotion {
|
|
|
|
int axis; ///< Joypad axis
|
|
float axis_value; ///< -1 to 1
|
|
};
|
|
|
|
struct InputEventJoypadButton {
|
|
|
|
int button_index;
|
|
bool pressed;
|
|
float pressure; //0 to 1
|
|
};
|
|
|
|
struct InputEventScreenTouch {
|
|
|
|
int index;
|
|
float x, y;
|
|
bool pressed;
|
|
};
|
|
struct InputEventScreenDrag {
|
|
|
|
int index;
|
|
float x, y;
|
|
float relative_x, relative_y;
|
|
float speed_x, speed_y;
|
|
};
|
|
|
|
struct InputEventAction {
|
|
|
|
int action;
|
|
bool pressed;
|
|
};
|
|
|
|
struct InputEvent {
|
|
|
|
enum Type {
|
|
NONE,
|
|
KEY,
|
|
MOUSE_MOTION,
|
|
MOUSE_BUTTON,
|
|
JOYPAD_MOTION,
|
|
JOYPAD_BUTTON,
|
|
SCREEN_TOUCH,
|
|
SCREEN_DRAG,
|
|
ACTION,
|
|
TYPE_MAX
|
|
};
|
|
|
|
uint32_t ID;
|
|
int type;
|
|
int device;
|
|
|
|
union {
|
|
InputEventMouseMotion mouse_motion;
|
|
InputEventMouseButton mouse_button;
|
|
InputEventJoypadMotion joy_motion;
|
|
InputEventJoypadButton joy_button;
|
|
InputEventKey key;
|
|
InputEventScreenTouch screen_touch;
|
|
InputEventScreenDrag screen_drag;
|
|
InputEventAction action;
|
|
};
|
|
|
|
bool is_pressed() const;
|
|
bool is_action(const String &p_action) const;
|
|
bool is_action_pressed(const String &p_action) const;
|
|
bool is_action_released(const String &p_action) const;
|
|
bool is_echo() const;
|
|
void set_as_action(const String &p_action, bool p_pressed);
|
|
|
|
InputEvent xform_by(const Transform2D &p_xform) const;
|
|
bool operator==(const InputEvent &p_event) const;
|
|
operator String() const;
|
|
InputEvent() { zeromem(this, sizeof(InputEvent)); }
|
|
};
|
|
|
|
#endif
|