godot/drivers/unix/SCsub
est31 e1d02e4831 Make the setting unix-only.
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00

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Import('env')
ed_gl_set='#include "os_unix.h"\n'
ed_gl_set+='String OS_Unix::get_global_settings_path() const {\n'
ed_gl_set+='\treturn "' + env["unix_global_settings_path"]+'";\n'
ed_gl_set+='}\n'
f = open("os_unix_global_settings_path.cpp","wb")
f.write(ed_gl_set)
f.close()
env.add_source_files(env.drivers_sources,"*.cpp")
Export('env')