godot/scene/resources
2018-09-04 13:21:53 +02:00
..
default_theme Merge pull request #20906 from Chaosus/rrect_fix 2018-08-14 23:31:48 +02:00
animation.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
animation.h Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
audio_stream_sample.cpp AudioStreamSample can now be saved to a WAV file 2018-07-26 14:14:39 +02:00
audio_stream_sample.h Audio Recording module 2018-07-26 14:14:29 +02:00
bit_mask.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
bit_mask.h Expose additional BitMap methods 2018-08-10 18:57:44 +02:00
bounds.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bounds.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
box_shape.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
box_shape.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
capsule_shape.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
capsule_shape.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
capsule_shape_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
capsule_shape_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
circle_shape_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
circle_shape_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
color_ramp.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
color_ramp.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
concave_polygon_shape.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
concave_polygon_shape.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
concave_polygon_shape_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
concave_polygon_shape_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
convex_polygon_shape.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
convex_polygon_shape.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
convex_polygon_shape_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
convex_polygon_shape_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
curve.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
curve.h Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
cylinder_shape.cpp added cylinder shape support 2018-07-01 11:16:54 +02:00
cylinder_shape.h added cylinder shape support 2018-07-01 11:16:54 +02:00
dynamic_font.cpp missed outline size in previous commit 2018-08-24 11:22:17 -03:00
dynamic_font.h Always emit dynamic font change in update_oversampling 2018-05-08 19:01:15 +07:00
dynamic_font_stb.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
dynamic_font_stb.h Perfect FreeType-based outlines for DynamicFonts 2018-05-08 13:45:24 +07:00
environment.cpp Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
environment.h Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
font.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
font.h Perfect FreeType-based outlines for DynamicFonts 2018-05-08 13:45:24 +07:00
material.cpp Fix error using triplanar UV with detail map 2018-08-26 21:58:52 +04:00
material.h Add distance based dithering to the default material. 2018-08-22 10:24:00 -03:00
mesh.cpp Bound get surface functions on mesh 2018-08-27 21:49:27 +10:00
mesh.h Added a method to find the index for a surface with a given name 2018-07-28 19:14:41 +10:00
mesh_data_tool.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
mesh_data_tool.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mesh_library.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
mesh_library.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
multimesh.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
multimesh.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
packed_scene.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
packed_scene.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles_material.cpp Style: Format generated shader code in ParticlesMaterial 2018-09-04 13:21:53 +02:00
particles_material.h Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
physics_material.cpp Add missing copyright headers 2018-08-29 22:41:17 +02:00
physics_material.h Add missing copyright headers 2018-08-29 22:41:17 +02:00
plane_shape.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
plane_shape.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
polygon_path_finder.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
polygon_path_finder.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
primitive_meshes.cpp Merge pull request #19487 from JFonS/better_3d_select 2018-06-13 18:49:35 +02:00
primitive_meshes.h Added a simpler way to flip faces, closes #17373 and closes #17369 2018-05-07 18:55:05 -03:00
ray_shape.cpp Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
ray_shape.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
rectangle_shape_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rectangle_shape_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
room.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
room.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_format_text.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
scene_format_text.h Ability to import .escn files, which is just a .tscn but with forced import. 2018-01-30 11:04:22 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
segment_shape_2d.cpp Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
segment_shape_2d.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
shader.cpp Visual Shaders are back. 2018-07-14 18:16:18 -03:00
shader.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
shape.cpp Expose bullet shape margin to UI. 2018-08-16 16:58:15 +02:00
shape.h Expose bullet shape margin to UI. 2018-08-16 16:58:15 +02:00
shape_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shape_2d.h Fixes collisions shape selection 2018-02-22 20:48:25 +01:00
shape_line_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shape_line_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
sky_box.cpp Merge pull request #20786 from groud/skybox_default_change 2018-08-07 15:35:04 -03:00
sky_box.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
space_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
space_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
sphere_shape.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
sphere_shape.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
style_box.cpp Visual Shaders are back. 2018-07-14 18:16:18 -03:00
style_box.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
surface_tool.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
surface_tool.h Added flip switch to generate_normals 2018-02-19 22:40:34 +03:00
text_file.cpp Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
text_file.h Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
texture.cpp Revert "Fix some 3D texture issues" 2018-08-27 10:12:07 -03:00
texture.h Added a function to cache texture opacity at a pixel, and modified editor to use it. 2018-08-23 22:11:10 -03:00
theme.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
theme.h -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
tile_set.cpp Tileset: Bind autotile_set_size()/get_size(). 2018-08-30 20:56:38 +02:00
tile_set.h New TileSet Editor 2018-08-09 20:38:02 -03:00
video_stream.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
video_stream.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_shader.cpp Add missing copyright headers 2018-08-29 22:41:17 +02:00
visual_shader.h Add missing copyright headers 2018-08-29 22:41:17 +02:00
visual_shader_nodes.cpp Add missing copyright headers 2018-08-29 22:41:17 +02:00
visual_shader_nodes.h Add missing copyright headers 2018-08-29 22:41:17 +02:00
world.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
world.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
world_2d.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
world_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00