godot/scene
Eric M ab3d35a76b Output log rewrite and enhancements.
Added message type filters.
Added ability to search.
Added ability to collapse multiple duplicate messages into one line.
Updated layout to allow for more vertical space in log text area.
2021-11-07 15:50:02 -07:00
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2d Merge pull request #50909 from fabriceci/fix-multiple-direction-collision-3x 2021-07-27 19:10:52 +02:00
3d Ensure node's area tree signals are disconnected when clearing monitoring, 2021-07-31 07:14:03 +01:00
animation Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:47:11 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Output log rewrite and enhancements. 2021-11-07 15:50:02 -07:00
main [3.x] Fix building with the FreeType module disabled 2021-07-29 21:47:40 -05:00
resources Merge pull request #46800 from The-O-King/normal_compression 2021-07-30 17:34:47 +02:00
register_scene_types.cpp [3.x] Fix building with the FreeType module disabled 2021-07-29 21:47:40 -05:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00