godot/core/io/packet_peer_udp.h
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00

38 lines
835 B
C++

#ifndef PACKET_PEER_UDP_H
#define PACKET_PEER_UDP_H
#include "io/packet_peer.h"
class PacketPeerUDP : public PacketPeer {
OBJ_TYPE(PacketPeerUDP,PacketPeer);
protected:
static PacketPeerUDP* (*_create)();
static void _bind_methods();
int _get_packet_address() const;
String _get_packet_ip() const;
virtual Error _set_send_address(const String& p_address,int p_port);
public:
virtual Error listen(int p_port,int p_recv_buffer_size=65536)=0;
virtual void close()=0;
virtual Error wait()=0;
virtual bool is_listening() const=0;
virtual IP_Address get_packet_address() const=0;
virtual int get_packet_port() const=0;
virtual void set_send_address(const IP_Address& p_address,int p_port)=0;
static Ref<PacketPeerUDP> create_ref();
static PacketPeerUDP* create();
PacketPeerUDP();
};
#endif // PACKET_PEER_UDP_H