godot/scene
Hugo Locurcio abc38b8d66
Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
..
2d Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
3d Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
animation Merge pull request #48375 from bowling-allie/discrete-carry-bug 2021-07-13 10:33:34 +02:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
main Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
resources Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
register_scene_types.cpp Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
scene_string_names.h Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00