godot/drivers/windows
Rémi Verschelde 01d5c463be
FileAccess: Don't err in store_buffer with buffer of size 0
The error check was added for `FileAccessUnix` but it's not an error when both
`p_src` and `p_length` are zero.

Added correct error checks to all implementations to prevent the actual
erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer
indexing).

Fixes #33564.
2021-06-07 18:34:00 +02:00
..
dir_access_windows.cpp Change behavior of String.right 2021-05-20 23:07:57 +02:00
dir_access_windows.h Add GDNative Framework loading and export support. 2021-05-24 12:49:05 +03:00
file_access_windows.cpp FileAccess: Don't err in store_buffer with buffer of size 0 2021-06-07 18:34:00 +02:00
file_access_windows.h Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00