godot/platform
Pedro J. Estébanez dc187324be Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
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android Add input buffering framework 2021-08-13 11:19:19 +02:00
iphone Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
javascript Split javascript export template into multiple files 2021-08-12 17:18:36 +03:00
linuxbsd Add input buffering framework 2021-08-13 11:19:19 +02:00
osx Add input buffering framework 2021-08-13 11:19:19 +02:00
uwp Split uwp platform export template into multiple files 2021-08-12 17:18:37 +03:00
windows Add input buffering framework 2021-08-13 11:19:19 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00