godot/editor/debugger
2021-07-25 12:22:25 +02:00
..
editor_debugger_inspector.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
editor_debugger_inspector.h Removed _change_notify 2021-02-10 19:31:24 -03:00
editor_debugger_node.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_node.h Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_debugger_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_debugger_tree.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_tree.h Keep selected node visible after filter change 2021-02-08 02:19:14 +01:00
editor_network_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_network_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_performance_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_performance_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_profiler.cpp Add a tooltip for Inclusive and Self in the editor profiler 2021-07-24 06:24:24 +02:00
editor_profiler.h Clean up profiler 2021-04-06 20:31:41 +02:00
editor_visual_profiler.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
editor_visual_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_editor_debugger.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
script_editor_debugger.h Add a menu action to open C++ source on GitHub in the editor debugger 2021-04-19 18:28:59 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00