godot/scene
2021-07-25 12:22:25 +02:00
..
2d Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
3d Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gui Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
main Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resources Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
register_scene_types.cpp Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
register_scene_types.h
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub