Update of libwebm.
Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.
(cherry picked from commit e71f109910
)
38 lines
1.1 KiB
Python
38 lines
1.1 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_webm = env_modules.Clone()
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# Thirdparty source files
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thirdparty_libsimplewebm_dir = "#thirdparty/libsimplewebm/"
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thirdparty_libsimplewebm_sources = [
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"libwebm/mkvparser/mkvparser.cc",
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"OpusVorbisDecoder.cpp",
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"VPXDecoder.cpp",
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"WebMDemuxer.cpp",
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]
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thirdparty_libsimplewebm_sources = [thirdparty_libsimplewebm_dir + file for file in thirdparty_libsimplewebm_sources]
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env_webm.add_source_files(env.modules_sources, thirdparty_libsimplewebm_sources)
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env_webm.Append(CPPPATH=[thirdparty_libsimplewebm_dir, thirdparty_libsimplewebm_dir + "libwebm/"])
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# upstream uses c++11
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if (not env_webm.msvc):
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env_webm.Append(CCFLAGS="-std=c++11")
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# also requires libogg, libvorbis and libopus
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if env['builtin_libogg']:
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env_webm.Append(CPPPATH=["#thirdparty/libogg"])
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if env['builtin_libvorbis']:
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env_webm.Append(CPPPATH=["#thirdparty/libvorbis"])
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if env['builtin_opus']:
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env_webm.Append(CPPPATH=["#thirdparty/opus"])
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if env['builtin_libvpx']:
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Export('env_webm')
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SConscript("libvpx/SCsub")
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# Godot source files
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env_webm.add_source_files(env.modules_sources, "*.cpp")
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