godot/scene
PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
..
2d Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
3d Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
animation Merge pull request #54391 from DavidSichma/doc_interpolate_value 2021-11-01 22:38:42 +01:00
audio Fix crash due to reentrancy in AudioStreamPlayer* finished signal. 2021-10-28 19:45:29 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Fix popup trying to emit a non existing signal when closed 2021-10-31 23:21:31 +01:00
main Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
resources Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
register_scene_types.cpp Merge pull request #53234 from Geometror/gradient-texture-2d 2021-10-29 18:59:40 +03:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00