godot/servers
PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
..
audio clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
physics_3d Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
rendering Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion 2021-11-01 14:06:04 +01:00
text Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr Fix double _get_tracking_status declaration 2021-10-20 17:39:08 +11:00
audio_server.cpp fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::start_playback_stream() 2021-10-18 10:47:11 -04:00
audio_server.h Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
display_server.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
physics_server_2d.h Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
physics_server_2d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
physics_server_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
physics_server_3d.h Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
physics_server_3d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
register_server_types.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rendering_server.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Implement TextServer strip_diacritics function. 2021-10-28 10:12:57 +03:00
text_server.h Implement TextServer strip_diacritics function. 2021-10-28 10:12:57 +03:00
xr_server.cpp Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
xr_server.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00