godot/editor/translations/nl.po
2017-12-20 17:10:28 +01:00

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# Dutch translation of the Godot Engine editor
# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# aelspire <aelspire@gmail.com>, 2017.
# Aram Nap <xyphex.aram@gmail.com>, 2017.
# Arjan219 <arjannugteren1@gmail.com>, 2017.
# Christophe Swolfs <swolfschristophe@gmail.com>, 2017.
# Cornee Traas <corneetraas@hotmail.com>, 2017.
# Daeran Wereld <daeran@gmail.com>, 2017.
# Dzejkop <jakubtrad@gmail.com>, 2017.
# Maikel <maikel_martens_1@hotmail.com>, 2017.
# Pieter-Jan Briers <pieterjan.briers@gmail.com>, 2017.
# Robin Arys <robinarys@hotmail.com>, 2017.
# Senno Kaasjager <senno.kaasjager@gmail.com>, 2017.
# Uxilo <jmolendijk93@gmail.com>, 2017.
# Wout Standaert <wout@blobkat.com>, 2017.
# Zatherz <zatherz@linux.pl>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2017-12-20 15:43+0000\n"
"Last-Translator: Christophe Swolfs <swolfschristophe@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.18\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Uitgeschakeld"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Alle Selectie"
#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Anim Wijzig Waarde"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Wijzig Overgang"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Wijzig Transform"
#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Anim Wijzig Waarde"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Wijzig Aanroep"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Anim Track Toevoegen"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dupliceer Keys"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Verplaats Anim Track Omhoog"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Verplaats Anim Track Omlaag"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Verwijder Anim Track"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Zet Overgangen Naar:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Anim Track Hernoemen"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Anim Track Wijzig Interpolatie"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Anim Track Wijzig Waarde Modus"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr "Anim Track Wijzig Wikkel Modus"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Wijzig Node Curve"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Wijzig Selectie Curve"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Anim Verwijder Keys"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Dupliceer Selectie"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Dupliceer Getransponeerde"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Verwijder Selectie"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Doorlopend"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Discreet"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Trigger"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Anim Key Toevoegen"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Anim Verplaats Keys"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Schaal Selectie"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Schaal Vanaf Cursor"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Ga Naar Volgende Stap"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Ga Naar Vorige Stap"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineair"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Constante"
#: editor/animation_editor.cpp
msgid "In"
msgstr "In"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Uit"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "In-Uit"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Uit-In"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Transities"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimaliseer Animatie"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Animatie Opschonen"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "NIEUWE track aanmaken voor %s en key invoegen?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Maak %d NIEUWE tracks aan en keys invoeren?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Maken"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Maken & Invoegen"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Track & Key Invoegen"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Key Invoegen"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Wijzig Anim Lengte"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Wijzig Anim Lus"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Anim Getypeerd Waarde Key Aanmaken"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Anim Invoegen"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Schaal Keys"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Anim Aanroep Track Toevoegen"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Animatie zoom."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Lengte(s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Animatie lengte (in seconden)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Stap(pen):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Cursor stap snap (in seconden)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "In- en uitschakelen van loopen in animatie."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Nieuwe tracks toevoegen."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Verplaats huidige track naar boven."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Verplaats huidige track naar beneden."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Verwijder geselecteerde track."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Spoorgereedschappen"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Schakel het individueel aanpassen van keys in door op ze te klikken."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimalisator"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Lineair Error:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Hoekig Error:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximale Optimaliseerbare Hoek:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimaliseren"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Sleutel"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Transitie"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Schaal Ratio:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Roep Functies Aan in Welke Node?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Verwijder ongeldige keys"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Verwijder onopgeloste en lege tracks"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Alle animaties opruimen"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animatie(s) Opruimen (KAN NIET ONGEDAAN WORDEN!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Opruimen"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Array van Grootte Veranderen"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Wijzig Array Waarde Type"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Wijzig Array Waarde"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Ga naar Regel"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Regelnummer:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Geen Matches"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d voorgekomen waarde(s) vervangen."
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Vervangen"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Alle Vervangen"
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Hoofdlettergevoelig"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Hele Woorden"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Alleen Selectie"
#: editor/code_editor.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Zoeken"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Zoeken"
#: editor/code_editor.cpp
msgid "Next"
msgstr "Volgende"
#: editor/code_editor.cpp
msgid "Not found!"
msgstr "Niet gevonden!"
#: editor/code_editor.cpp
msgid "Replace By"
msgstr "Vervangen Door"
#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Hoofdlettergevoelig"
#: editor/code_editor.cpp
msgid "Backwards"
msgstr "Achterwaarts"
#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Vragen Bij Vervangen"
#: editor/code_editor.cpp
msgid "Skip"
msgstr "Overslaan"
#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Inzoomen"
#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Uitzoomen"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Reset Zoom"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Regel:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Kolom:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Methode in target Node moet gespecificeerd worden!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Target methode niet gevonden! Specificeer een geldige methode of koppel een "
"script aan de target Node."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Verbind Aan Node:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Toevoegen"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Verwijderen"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Extra Aanroep Argument Toevoegen:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Extra Aanroep Argumenten:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Pad naar Node:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Maak Functie"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Uitgesteld"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Eénschots"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Sluiten"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Verbinden"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Verbind '%s' met '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Signaal aan het Verbinden:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect '%s' from '%s'"
msgstr "Verbind '%s' met '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Verbind.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Losmaken"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signalen"
#: editor/create_dialog.cpp
#, fuzzy
msgid "Create New %s"
msgstr "Nieuwe Maken"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favorieten:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Recente:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
msgstr "Zoeken:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Overeenkomsten:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Omschrijving:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Zoek Vervanging Voor:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Afhankelijkheden Voor:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Scene '%s' wordt op dit moment gewijzigd.\n"
"Wijzigingen hebben geen effect tenzij ze herladen worden."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Resource '%s' is in gebruik.\n"
"Wijzigingen zullen effect hebben wanneer herladen."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Afhankelijkheden"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Resource"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Pad"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Afhankelijkheden:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Gebroken Repareren"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Afhankelijkheden Editor"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Zoek Vervangende Resource:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Openen"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Eigenaren Van:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr ""
"Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan "
"worden.)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"De bestanden die verwijderd worden zijn vereist door andere resources om ze "
"te laten werken.\n"
"Toch verwijderen? (Kan niet ongedaan worden.)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:\n"
msgstr "Niet wisbaar:\n"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error bij het laden van:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Toch Openen"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Welke actie moet ondernomen worden?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Repareer Afhankelijkheden"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Errors bij het laden!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "%d item(s) permanent verwijderen? (Kan niet ongedaan worden!)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Eigenaar Van"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Resources Zonder Expliciet Bezit:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Wees Resource Verkenner"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Verwijder geselecteerde bestanden?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Verwijder"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Wijzig Array Sleutel"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Wijzig Array Waarde"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Bedankt van de Godot gemeenschap!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "Bedankt!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine medewerkers"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Projectoprichters"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Hoofdontwikkelaar"
#: editor/editor_about.cpp editor/project_manager.cpp
msgid "Project Manager"
msgstr "Project Manager"
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Ontwikkelaars"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Auteurs"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platina Sponsors"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Gouden Sponsors"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsors"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Gouden Donors"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Zilveren Donors"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronzen Donors"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donors"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licentie"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Derde partijslicentie"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine maakt gebruik van enkele gratis en open-source bibliotheken, "
"ontwikkeld door derden, die compatibel zijn met onze MIT licentie. Wat volgt "
"is een exhaustieve lijst van alle componenten van een derde partij met hun "
"respectievelijke copyrightberichten en licentietermen."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Alle Componenten"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Componenten"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licenties"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Bronnen aan het uitpakken"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Pakket Succesvol Geïnstalleerd!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Succes!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Install"
msgstr "Installeer"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Pakketinstalleerder"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Luidsprekers"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Geluidseffect Toevoegen"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Hernoem audiobus"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Change Audio Bus Volume"
msgstr "Verander audiobus solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Verander audiobus solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Verander audiobus stil"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Verander audiobusomleiding"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Select Audio Bus Send"
msgstr "Selecteer audiobus verzend"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Voeg audiobuseffect toe"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Verplaats audiobuseffect"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Verwijder audiobuseffect"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Audiobus, versleep om volgorde te veranderen."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Stil"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Omleiden"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Audiobusopties"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliceren"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Herstel Volume"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Effect Verwijderen"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Audiobus Toevoegen"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Hoofdaudiobus kan niet verwijderd worden!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Verwijder audiobus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Dupliceer Audiobus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Reset Audiobus Volume"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Verplaats audiobus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr "Sla Audio Bus Layout Op Als.."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr "Locatie voor Nieuwe Layout.."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Open Audio Bus Lay-out"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "Er is geen 'res://default_bus_layout.tres' bestand."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Ongeldig bestand, geen audiobus layout."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Bus Toevoegen"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Maak een nieuwe audiobus layout."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Laden"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Laad een bestaand audiobus layout."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Opslaan Als"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Sla deze audiobus layout op in een bestand."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Laad Standaard"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Laad de standaard audiobus layout."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ongeldige naam."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Geldige karakters:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "Ongeldige naam. Moet niet botsen met een bestaande engine klasse naam."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Ongeldige naam. Mag niet botsen met een bestaande ingebouwde type naam."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Ongeldige naam. Mag niet botsen met de naam van een bestaande globale "
"constante."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Ongeldig Pad."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Bestand bestaat niet."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Niet in resource pad."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "AutoLoad Toevoegen"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' bestaat al!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Autoload Hernoemen"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "AutoLoad-Globalen omschakelen"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Verplaats Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Verwijder Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Inschakelen"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Herschik Autoloads"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pad:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Node Naam:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Naam"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Scene aan het Updaten"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Lokale wijziging aan het opslaan.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Scene aan het updaten.."
#: editor/editor_data.cpp
msgid "[empty]"
msgstr ""
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Kies eerst een basisfolder"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Kies een Map"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Map Maken"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Naam:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Map kon niet gemaakt worden."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Kies"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Bestand Opslaan:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Inpakken"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:\n"
msgstr "Template bestand niet gevonden:\n"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Bestand Bestaat, Overschrijven?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Selecteer Huidige Map"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopieer Pad"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Weergeven in Bestandsbeheer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder.."
msgstr "Nieuwe Map.."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Verversen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Alles Herkend"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Alle Bestanden (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Open een Bestand"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Open Bestand(en)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Open een Map"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Open een Bestand of Map"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Opslaan"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Sla een Bestand Op"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ga Terug"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Ga Verder"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Ga Omhoog"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Toggle Verborgen Bestanden"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Toggle Favoriet"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Toggle Modus"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Focus Pad"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Verplaats Favoriet Naar Boven"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Verplaats Favoriet Naar Beneden"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Ga naar bovenliggende folder"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Mappen & Bestanden:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Voorbeeld:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Bestand:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Een geldige extensie moet gebruikt worden."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Scan Bronnen"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Bronnen (Her)Importeren"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Zoek Hulp"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Klasse Lijst:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Zoek Klasses"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Boven"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Klasse:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Erft:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Geërfd door:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Korte Beschrijving:"
#: editor/editor_help.cpp
msgid "Members"
msgstr "Leden"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Leden:"
#: editor/editor_help.cpp
msgid "Public Methods"
msgstr "Publieke Methodes"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Publieke Methodes:"
#: editor/editor_help.cpp
msgid "GUI Theme Items"
msgstr "GUI Thema Items"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI Thema Items:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signalen:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Enumeraties"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Enumeraties:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "enum "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Constanten"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Constanten:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Beschrijving"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Eigenschappen"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Eigenschap Beschrijving:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alsjeblieft "
"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Methodes"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Methode Beschrijving:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft "
"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Zoek Tekst"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Uitvoer:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Leegmaken"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error bij het opslaan van resource!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr "Resource Opslaan Als.."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Ik snap het.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Kan bestand niet openen om te schrijven:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Opgevraagde bestandsformaat onbekend:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Fout bij het opslaan."
#: editor/editor_node.cpp
msgid "Can't open '%s'."
msgstr "Kan '%s' niet openen."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Fout tijdens het parsen van '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Onverwacht einde van het bestand '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "'%s' of zijn afhankelijkheden ontbreken."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Fout tijdens het laden van '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Scene Aan Het Opslaan"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Aan Het Analyseren"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Thumbnail Aan Het Maken"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Deze operatie kan niet gedaan worden zonder boomwortel."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"Kon scene niet opslaan. Waarschijnlijk konden afhankelijkheden (instanties) "
"niet voldaan worden."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Mislukt om resource te laden."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Kan MeshLibrary niet laden om te samenvoegen!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Error bij het opslaan van MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Kan TileSet niet laden om te samenvoegen!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error bij het opslaan van TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Error bij het opslaan van layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Standaard editor layout overschreven."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Lay-out naam niet gevonden!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Standaard layout hersteld naar basisinstellingen."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Dit bestand hoort bij een scene die geïmporteerd werd. Het is momenteel dus "
"onbewerkbaar. Lees de documentatie over scenes importeren om deze workflow "
"beter te begrijpen."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Dit bestand hoort bij een scene die geïnstantieerd of overgeërfd werd.\n"
"Aanpassingen zullen niet worden bijgehouden bij het opslaan van de huidige "
"scene."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Dit bestand werd geïmporteerd, dus het is niet bewerkbaar. Pas de "
"instellingen aan in het importeerpaneel en importeer het nadien opnieuw."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Deze scene werd geïmporteerd, dus aanpassingen zullen niet worden "
"opgeslagen.\n"
"Instantieer het of erf het over om er aanpassingen aan te maken.\n"
"Lees de documentatie over scenes importeren om deze workflow beter te "
"begrijpen."
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Dit bestand hoort bij een scene die geïmporteerd werd, dus het is niet "
"bewerkbaar.\n"
"Lees de documentatie over scenes importeren om deze workflow beter te "
"begrijpen."
#: editor/editor_node.cpp
#, fuzzy
msgid "Expand all properties"
msgstr "Klap alles uit"
#: editor/editor_node.cpp
#, fuzzy
msgid "Collapse all properties"
msgstr "Klap alles in"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Kopieer Parameters"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Plak Parameters"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Plak Bron"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Kopieer Bron"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Integreer"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Maak Onderliggende Bronnen Uniek"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Open in Help"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Er is geen startscene gedefinieerd."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Er is nooit een hoofdscene gekozen, wil je er een selecteren?\n"
"Je kan dit later nog aanpassen in \"Projectinstellingen\" onder de categorie "
"'toepassing'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n"
"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
"'toepassing'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"De geselecteerde scene '%s' is geen scenebestand, selecteer een andere?\n"
"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
"'toepassing'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "De huidige scene werd nooit opgeslagen, sla ze op voor het uitvoeren."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Kon het subproces niet opstarten!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Scene Openen"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Open Basisscene"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Open Scene Snel..."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Open Script Snel..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Opslaan & Sluiten"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Sla wijzigen aan '%s' op voor het afsluiten?"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Sla Scene Op Als..."
#: editor/editor_node.cpp
msgid "No"
msgstr "Nee"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ja"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Deze operatie kan niet uitgevoerd worden zonder scene."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exporteer Mesh Library"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Deze bewerking is niet mogelijk zonder een hoofdknoop."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exporteer Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr ""
"Deze operatie kan niet uitgevoerd worden zonder een geselecteerde knoop."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "De huidige scene is nog niet opgeslagen. Toch openen?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Een scene die nooit opgeslagen is kan je niet opnieuw laden."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Herstellen"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Deze actie kan niet ongedaan gemaakt worden. Toch herstellen?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Snel Scene Uitvoeren..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Afsluiten"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Sluit de editor af?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Open de Project Manager?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Opslaan & Afsluiten"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
"Wil je de wijzigen aan de volgende scene(s) opslaan voor het afsluiten?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Wil je de wijzigen aan de volgende scene(s) opslaan voor de Project Manager "
"opent?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Deze optie is verouderd. Situaties waar een hernieuwing geforceerd moet "
"worden zijn softwarefouten. Rapporteer dit alsjeblieft."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Kies een Hoofdscene"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Inschakelen plug-in is gefaald op: '%s' inlezen van configuratiebestand "
"mislukt."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Volgend script kon niet geladen worden: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Volgend script kon niet geladen worden: '%' Basistype is niet EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Volgend script kon niet geladen worden: '%s' Script is niet in tool modus."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scene '%s' werd automatisch geïmporteerd, dus ze kan niet aangepast worden.\n"
"Om aanpassingen te doen kan je een erfende scene aanmaken."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Oeps"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Fout tijdens het laden van de scene, ze moet zich in het projectpad "
"bevinden. Gebruik 'Importeer' om de scene te openen en sla ze nadien ergens "
"in het projectpad op."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "De scene '%s' heeft kapotte afhankelijkheden:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Maak Leeg"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Layout Opslaan"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Layout Verwijderen"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Standaard"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Scenetab Wisselen"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "nog %d bestand(en) of map(pen)"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "nog %d map(pen)"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "nog %d bestand(en)"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dock Positie"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Afleidingsvrije Modus"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Afleidingsvrije modus veranderen."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Nieuwe scene toevoegen."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Scène"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ga naar de vorige geopende scene."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Volgend tabblad"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Vorig tabblad"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "Bestanden Filteren..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operaties met scenebestanden."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nieuwe Scene"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Nieuwe Geërfde Scene..."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Scene Openen..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Scene Opslaan"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Alle Scenes Opslaan"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Scene Sluiten"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Recente Scenes Openen"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Converteer Naar..."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Ongedaan Maken"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "Opnieuw"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Scene Herstellen"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Diverse project of scene-brede gereedschappen."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Project"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Projectinstellingen"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Voer Script Uit"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exporteren"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Gereedschappen"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Sluit af naar Projectlijst"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Debuggen"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Start met Debuggen op Afstand"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Na het exporteren of opstarten van het programma zal het proberen verbinding "
"maken met het IP-adres van deze computer zodat het gedebugd kan worden."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Kleine Deployatie over het Netwerk"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Wanneer deze optie is ingeschakeld, zal export of deploy een minimaal "
"uitvoerbaar bestand creëren.\n"
"Het bestandssysteem wordt beschikbaar gesteld aan het project door de editor "
"over het netwerk.\n"
"Op Android zal deploy de USB verbinding gebruiken voor hogere prestaties. "
"Deze optie versnelt het testen van spellen met veel data."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision Shapes Zichtbaar"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Botsingsdetectievormen en raycast knopen (voor 2D en 3D) zullen zichtbaar "
"zijn in het draaiend spel wanneer deze optie aan staat."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigatie Zichtbaar"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Navigatie meshes en polygonen zijn zichtbaar in het draaiend spel wanneer "
"deze optie aanstaat."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Synchroniseer Scene Veranderingen"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wanneer deze optie aanstaat, wordt elke verandering gemaakt in de editor "
"toegepast op het draaiend spel.\n"
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
"efficiënter met het netwerk bestandssysteem."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Synchroniseer Script Veranderingen"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wanneer deze optie aanstaat wordt ieder script dat wordt opgeslagen "
"toegepast op het draaiend spel.\n"
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
"efficiënter met het netwerk bestandssysteem."
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Editor Instellingen"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Editor Layout"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Schakel Volledig Scherm"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Beheer Export Templates"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Help"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Klassen"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Documentatie"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Vraag en Antwoord"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Issue Tracker"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Gemeenschap"
#: editor/editor_node.cpp
msgid "About"
msgstr "Over"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Speel het project."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Speel"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pauzeer de scene"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pauzeer Scene"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Stop de scene."
#: editor/editor_node.cpp
msgid "Stop"
msgstr "Stop"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Speel de bewerkte scene."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Speel Scene"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Speel aangepaste scene"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Speel Aangepaste Scene"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Draait wanneer het editor venster opnieuw ververst wordt!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Altijd Updaten"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Update Veranderingen"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Schakel Update Draaier Uit"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspecteur"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Maak een nieuwe bron in het geheugen en bewerk het."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Laad een bestaande bron van de schijf en bewerk het."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "De bewerkte bron opslaan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Opslaan Als.."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Ga naar het vorige bewerkte object in de geschiedenis."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Ga naar de volgende bewerkte object in geschiedenis."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Geschiedenis van recent bewerkte objecten."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Objecteigenschappen."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr "Wijzigingen kunnen verloren gaan!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importeren"
#: editor/editor_node.cpp
msgid "Node"
msgstr "Knooppunt"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Bestandssysteem"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Output"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Niet Opslaan"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Sjablonen importeren Vanuit ZIP-Bestand"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Project Exporteren"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Bibliotheek Exporteren"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Samenvoegen Met Bestaande"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Wachtwoord:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Voer Een Script Uit"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Nieuw afgeleid type"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Laadfouten"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Selecteer"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open 2D Editor"
msgstr "Open 2D Editor"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Open 3D Editor"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Script Editor"
msgstr "Open Script Editor"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Open Asset Bibliotheek"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open the next Editor"
msgstr "Open de volgende Editor"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Open de vorige Editor"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Creëren van Mesh Previews"
#: editor/editor_plugin.cpp
#, fuzzy
msgid "Thumbnail.."
msgstr "Thumbnail.."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Geïnstalleerde Plug-ins:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Update"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versie:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Auteur:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Staat:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Stop Profilering"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Start Profilering"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Meting:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Frame Tijd (sec)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Gemiddelde Tijd (sec)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Frame %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Physics Frame %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Tijd:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusief"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Zelf"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Frame #:"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Time"
msgstr "Tijd:"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
msgstr "Aanroep"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Selecteer apparaat uit de lijst"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Geen uitvoerbare export preset gevonden voor dit platform.\n"
"Voeg een uitvoerbare preset toe in her export menu."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Schrijf je logica in de _run() methode."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Er is al een bewerkte scene."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Script kon niet geinstantieerd worden:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Ben je het 'tool' sleutelwoord vergeten?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Script kon niet uitgevoerd worden:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Ben je de '_run' methode vergeten?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Standaard (Dezelfde als Editor)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecteer Node(s) om te Importeren"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scene Pad:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importeer Vanuit Node:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Opnieuw Downloaden"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Verwijderen"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Geïnstalleerd)"
#: editor/export_template_manager.cpp
msgid "Download"
msgstr "Download"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Missend)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Huidig)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait.."
msgstr "Mirrors ophalen, even wachten a.u.b.."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Verwijder sjabloon versie '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Kan exportsjablonen niet openen."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "Ongeldig version.txt formaat in sjablonen."
#: editor/export_template_manager.cpp
msgid ""
"Invalid version.txt format inside templates. Revision is not a valid "
"identifier."
msgstr ""
"Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig "
"identificatienummer."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Geen version.txt gevonden in sjablonen."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:\n"
msgstr "Fout bij het maken van een pad voor sjablonen:\n"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Export Sjablonen Uitpakken"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Aan Het Importeren:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Geen download links gevonden voor deze versie. Directe download is alleen "
"beschikbaar voor officiele uitgaven."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Kan niet oplossen."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Kan niet verbinden."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Geen antwoord."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request Failed."
msgstr "Aanv. Mislukt."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Redirectlus."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Mislukt:"
#: editor/export_template_manager.cpp
msgid "Can't write file."
msgstr "Kan niet naar bestand schrijven."
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download Voltooid."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Fout met het opvragen van url: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
msgstr "Verbinden met Mirror.."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Verbinding Verbroken"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Oplossen"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Kan niet oplossen"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
msgstr "Verbinden.."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Connect"
msgstr "Kan niet verbinden"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Verbonden"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
msgstr "Opvragen..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Bezig met downloaden"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Verbindingsfout"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL Handshake Foutmelding"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Huidige Versie:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Geïnstalleerde Versies:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Installeer Vanuit Bestand"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Verwijder Sjabloon"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Selecteer sjabloonbestand"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Export Sjabloon Manager"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Download Sjablonen"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
msgstr "Selecteer mirror uit lijst: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Kan niet schrijven in file_type_cache.cch, de bestandstype cache wordt niet "
"bewaard!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"Kan niet naar '%s' navigeren omdat het niet in het bestandssysteem gevonden "
"is!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr "Toon items in een rooster van miniaturen"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr "Bekijk objecten als een lijst"
#: editor/filesystem_dock.cpp
msgid ""
"\n"
"Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"\n"
"Status: Importeren van bestand mislukt. Repareer het bestand en importeer "
"handmatig opnieuw."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Kan de hoofdmap voor resources niet verplaatsen of hernoemen."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself.\n"
msgstr "Het is niet mogelijk om een map in zichzelf te stoppen.\n"
#: editor/filesystem_dock.cpp
msgid "Error moving:\n"
msgstr "Fout bij het verplaatsen:\n"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:\n"
msgstr "Error bij het laden van:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:\n"
msgstr "Kon afhankelijkheden niet verversen:\n"
#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr "Geen naam opgegeven"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "De opgegeven naam bevat ongeldige tekens"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "Geen naam opgegeven."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Naam bevat ongeldige tekens."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Er bestaat al een bestand of map met deze naam."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Hernoem bestand:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Hernoemen folder:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating file:"
msgstr "Dupliceren"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating folder:"
msgstr "Hernoemen folder:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Expand all"
msgstr "Klap alles uit"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Collapse all"
msgstr "Klap alles in"
#: editor/filesystem_dock.cpp
msgid "Rename.."
msgstr "Hernoemen.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Verplaats Naar.."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scene(s)"
msgstr "Scene Openen"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instantie"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Afhankelijkheden aanpassen.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Bekijk eigenaren.."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicate.."
msgstr "Dupliceren"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Vorige Map"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Volgende Map"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Bestandssysteem Opnieuw Scannen"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Schakel folder status als Favoriet"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de "
"geselecteerde knoop."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
"Bestanden Scannen,\n"
"Wacht Alstublieft.."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Verplaatsen"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "Hernoemen"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Toevoegen aan Groep"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Verwijderen uit Groep"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importeer als Enkele Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importeren met Gescheiden Animaties"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importeren met Gescheiden Materialen"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importeren met Gescheiden Objecten"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importeren met Gescheiden Objecten+Materialen"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importeren met Gescheiden Objecten+Animaties"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importeren met Gescheiden Materialen+Animaties"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importeren met Gescheiden Objecten+Materialen+Animaties"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importeren als Meerdere Scenes"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importeren als Meerdere Scenes+Materialen"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importeer Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
msgstr "Scene Importeren.."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
msgstr "Aangepast script uitvoeren .."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Kon post-import script niet laden:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Ongeldig/gebroken post-import script (zie console):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Fout bij uitvoeren post-import script:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
msgstr "Opslaan.."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Stel in als Standaard voor '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Wis Standaard voor '%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Bestanden"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importereen Als:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr "Voorinstelling.."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Herimporteer"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Set"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Groepen"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Selecteer een Node om Signalen en Groepen aan te passen."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Creëer Poly"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Bewerk Poly"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Punt Toevoegen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Bewerk Poly (Verwijder punt)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Verwijder Poly en punt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "Begin een nieuwe polygoon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Bewerk bestaande polygoon:\n"
"LMK: Verplaats punt.\n"
"Ctrl+LMK: Splits segment.\n"
"RMK: Wis punt."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "Verwijder punten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Schakel Automatisch Afspelen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nieuwe Animatie Naam:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nieuwe Anim"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Verander Animatie Naam:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Animatie verwijderen?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Verwijder Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "FOUTMELDING: Invalide animatie naam!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "FOUTMELDING: Animatie naam bestaat al!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Animatie Hernoemen"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Voeg Animatie Toe"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "Meng Volgende Aangepast"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Change Blend Time"
msgstr "Wijzig Meng Tijd"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Laad Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Dupliceer Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "FOUTMELDING: Geen animatie om te kopiëren!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "FOUTMELDING: Geen animatie resource op klembord!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Geplakte Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Plak Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "FOUTMELDING: Geen animatie om aan te passen!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Speel geselecteerde animatie achterwaarts vanaf huidige positie. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Speel geselecteerde animatie achterwaarts vanaf het einde. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Stop animatie opname. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Speel geselecteerde animatie vanaf het begin. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Speel geselecteerde animatie vanaf huidige positie. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Animatie positie (in seconden)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Schaal het afspelen van animaties globaal voor de Node."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Maak een nieuwe animatie in speler."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Laad animatie vanuit schijf."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Laad een animatie vanuit schijf."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Sla de huidige animatie op"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Display list of animations in player."
msgstr "Geef lijst van animaties weer in speler."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Automatisch afspelen bij laden"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animatie Tools"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Kopieer Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "\"Onion Skinning\" Inschakelen"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Directions"
msgstr "Beschrijving"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "Plakken"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Toekomst"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Diepte"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 stap"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 stappen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 stappen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Alleen verschillen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Inclusief Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Maak Nieuwe Animatie Aan"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animatie Naam:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Foutmelding!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Mengtijden:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Volgende (Auto wachtrij):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Cross-animatie mixtijden"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animatie"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Nieuwe naam:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Filters Bewerken"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Schaal:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade-In (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade-Out (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Vochtigheid vermenging ruis"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Mengen"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatische herstart:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Restart (s):"
msgstr "Herstart (en):"
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Random Restart (s):"
msgstr "Willekeurige herstart (en):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Starten!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Hoeveelheid:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "Mengen"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Huidig:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Voeg invoer toe"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Invoer verwijderen"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animatie boom is geldig."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animatie boom is ongeldig."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animatie Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Importeer Animaties.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Wijzig Node Filters"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Vrij"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Inhoud:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Bekijk Bestanden"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Kan hostname niet herleiden:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Verbindingsfout, probeer het nog eens."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Kan niet verbinden met host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Geen antwoord van host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Aanvraag mislukt, retourcode:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Aanvraag mislukt, te veel redirects"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Slechte download hash, ervan uitgaand dat met het bestand is geknoeid."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Verwacht:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Gekregen:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Sha256 hash controle mislukt"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Asset Download Foutmelding:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr "Ophalen:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving.."
msgstr "Oplossen .."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Fout bij opvragen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Probeer opnieuw"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Download Fout"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Download voor dit onderdeel is al bezig!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr "eerste"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr "vorige"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr "volgende"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr "laatste"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sorteren:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Omkeren"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categorie:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Site:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Ondersteuning.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Officieel"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Testing"
msgstr "Testen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Assets ZIP Bestand"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
msgid "Preview"
msgstr "Voorbeeld"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Maak nieuwe verticale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Verwijder de verticale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Verplaats de horizontale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Maak nieuwe horizontale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Verwijder de horizontale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "CanvasItem Bewerken"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Alleen Ankers"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Wijzig Ankers en Marges"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Wijzig Ankers"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Selecteer Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt + Slepen : Verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt + RMB: Diepte lijst selectie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Verplaatsingsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Rotatiemodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Toon een lijst van alle objecten op de geklikte positie\n"
"(Hetzelfde als Alt+RMB in de selectiemodus)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggles snapping"
msgstr "Breekpunt Aan- of Uitschakelen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr "Uitlijnen op raster"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Gebruik Rotatie Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "Slim Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr "Op hulplijnen uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
"Vergrendel het geselecteerde object in plaats (kan niet verplaatst worden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Ontgrendel het geselecteerde object (kan verplaatst worden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Weergeven"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Raster Weergeven"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show helpers"
msgstr "Toon helpers"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show rulers"
msgstr "Toon linialen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show guides"
msgstr "Toon hulplijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Set pivot at mouse position"
msgstr "Verwijder Signaal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Creëer Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Wijzig standaard type"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Maak Poly3D"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Item %d verwijderen?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Item Toevoegen"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Verwijder Geselecteerde Item"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease in"
msgstr "Schaal Selectie"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Punt toevoegen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Punt verwijderen"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "Lineair"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "Verwijder Signaal"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Weergeven"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "Weergeven"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh.\n"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Marking walkable triangles..."
msgstr "Lokale wijziging aan het opslaan.."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Verwijder Signaal"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Verwijder Signaal"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Verwijder Signaal"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Verwijder Autoload"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Bewerken"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Plakken"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Close and save changes?\n"
"\""
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "Sorteren:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "Kopieer Pad"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Toggle Scripts Panel"
msgstr "Toggle Favoriet"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with external editor"
msgstr "Afhankelijkheden Editor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Discard"
msgstr "Discreet"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Knippen"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiëren"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Alles Selecteren"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "Verwijder"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Ga naar Regel"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Breekpunt Aan- of Uitschakelen"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert To Lowercase"
msgstr "Verbind Aan Node:"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating: "
msgstr "Transitie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes"
msgstr "Lokale wijziging aan het opslaan.."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes"
msgstr "Wijzig"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View FPS"
msgstr "Bekijk Bestanden"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Half Resolution"
msgstr "Schaal Selectie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "Inschakelen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Forward"
msgstr "Ga Verder"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Backwards"
msgstr "Achterwaarts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Down"
msgstr "Scrollwiel Omlaag."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "preview"
msgstr "Preview:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)\n"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Mode (%s)"
msgstr "Op hulplijnen uitlijnen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Alle Selectie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "Toggle Favoriet"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Kopiëer Nodes"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Verwijder Selectie"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All"
msgstr "Verwijderen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "Schaal Selectie"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "Lineair"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Set"
msgstr "TileSet..."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Annuleren"
#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
msgstr "Inschakelen"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "Verwijder"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "Verwijder geselecteerde bestanden?"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "Matches:"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "Methode Lijst:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgstr "Bestand bestaat niet."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Your project will be created in a non empty folder (you might want to create "
"a new folder)."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a folder that does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't get project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Rename Project"
msgstr "Hernoem Functie"
#: editor/project_manager.cpp
msgid "Couldn't get project.godot in the project path."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Create folder"
msgstr "Map Maken"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project"
msgstr "Verbind.."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project List"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Templates"
msgstr "Verwijder Selectie"
#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't run project"
msgstr "Verbind.."
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr ""
#: editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Wijzig"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "As"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "Schaal Selectie"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Apparaat"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Knop"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Linker Knop."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Rechter Knop."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Middelste Knop."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Scrollwiel Omhoog."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Scrollwiel Omlaag."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Global Property"
msgstr "Getter Property Toevoegen"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "Verwijder"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Can't contain '/' or ':'"
msgstr "Kan niet verbinden met host:"
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "Filter:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File.."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "Alles Selecteren"
#: editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/property_editor.cpp
msgid "Show in File System"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Convert To %s"
msgstr "Verbind Aan Node:"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Plak Nodes"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp
msgid "[Empty]"
msgstr ""
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr "Zet"
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "Oké"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources:"
msgstr "Resource"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Kopiëer Nodes"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "Filter:"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "Verwijderen"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Omschrijving:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "Error bij het laden van lettertype."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "Map kon niet gemaakt worden."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, will be reused"
msgstr "Bestand Bestaat, Overschrijven?"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid Path"
msgstr "Ongeldig Pad."
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path"
msgstr "Ongeldige index eigenschap naam."
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create new script file"
msgstr "Subscriptie Maken"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Inherits"
msgstr "Erft:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name"
msgstr "Klasse:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template"
msgstr "Verwijder Selectie"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "Verwijderen"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Verwijder Signaal"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat."
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "step argument is nul!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Niet een script met een instantie"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Niet gebaseerd op een script"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Niet gebaseerd op een resource bestand"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Ongeldige dictionary formaat van instantie (mist @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Ongeldige dictionary formaat van instantie (kan script niet laden uit @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Ongeldige dictionary formaat van instantie (ongeldige script op @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Ongeldige dictionary van instantie (ongeldige subklassen)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Geselecteerde Verwijderen"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Dupliceer Selectie"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Floor"
msgstr "Vorig tabblad"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "Uitgeschakeld"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Area"
msgstr "Nieuwe Maken"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "Schaal Selectie"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Een node yieldde zonder werkgeheugen, lees alsjeblieft de documentatie over "
"het correct gebruik van yield!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Node yieldde, maar gaf geen functie toestand terug in het eerste "
"werkgeheugen."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Een return waarde moet toegekend worden aan het eerste element van een node "
"zijn werkgeheugen! Repareer alsjeblieft je node."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node gaf een ongeldige sequentie uitvoer: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Een sequentie bit was gevonden, maar niet de node in de stack. Rapporteer "
"een bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Stack overloop met stack diepte: "
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "Signaal Argumenten Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "Wijzig Array Waarde Type"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "Wijzig Array Waarde"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "Variabele Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Functies:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabelen:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Naam is geen geldige identifier:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Naam wordt al gebruikt door een andere functie, variabele of signaal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Hernoem Functie"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Hernoem Variabele"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Hernoem Signaal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Functie Toevoegen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Variabele Toevoegen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Signaal Toevoegen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Verander Expressie"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Node Toevoegen"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Verwijder ongeldige keys"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Houdt Meta ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een "
"generiek signatuur te plaatsen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Houdt Ctrl ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een "
"generiek signatuur te plaatsen."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
"Houdt Meta ingedrukt om een simpele referentie naar de node te plaatsen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
"Houdt Ctrl ingedrukt om een simpele referentie naar de node te plaatsen."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Variable Setter."
msgstr "Houdt Meta ingedrukt om een Variable Setter te plaatsen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Houdt Ctrl ingedrukt om een Variable Setter te plaatsen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Preload Node Toevoegen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Voeg Node(s) Toe Uit Tree"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Getter Property Toevoegen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Setter Property Toevoegen"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "Wijzig Array Waarde Type"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "Kopiëer Nodes"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "Verwijder Variabele"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "Verbind Aan Node:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr "Conditie"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr "Sequentie"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr "Schakelaar"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr "Iterator"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr "Terwijl"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "Teruggave"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Aanroep"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr "Krijg"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "Wijzig Array Waarde"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Plak Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Verwijder Functie"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Variable"
msgstr "Variabele Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Verwijder Variabele"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Signal"
msgstr "Signaal Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Verwijder Signaal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Variabele Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Signaal Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Basis Type:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Beschikbare Nodes:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Selecteer of maak een functie om de grafiek te bewerken"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Signaal Argumenten Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Variabele Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Geselecteerde Verwijderen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Vind Node Type"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Kopiëer Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Knip Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Plak Nodes"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Invoer type is niet iterabel: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator werd ongeldig"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator werd ongeldig: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ongeldige index eigenschap naam."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Basis object is geen Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Pad leidt niet tot Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Ongeldige index eigenschap naam '%s' in node %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ongeldig argument van type: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Ongeldige argumenten: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet niet gevonden in script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet niet gevonden in script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Zelfgemaakte node heeft geen _step() methode, kan grafiek niet verwerken."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Ongeldige return waarde van _step(), moet een geheel getal (seq out) of "
"string (error) zijn."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:\n"
msgstr "Map kon niet gemaakt worden."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:\n"
msgstr "Map kon niet gemaakt worden."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:\n"
msgstr "Ongeldige index eigenschap naam."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:\n"
msgstr "Map kon niet gemaakt worden."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:\n"
msgstr "Map kon niet gemaakt worden."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
"eigenschap om AnimatedSprite frames te laten tonen."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Maar één zichtbare CanvasModulate is toegestaan per scene (of set van "
"geïnstantieerde scenes). De eerst gemaakte zal werken, terwijl de rest "
"genegeerd wordt."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D dient enkel om een bots vorm te koppelen aan een node "
"afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te "
"geven."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Een lege CollisionPolygon2D heeft geen effect op botsingen."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D dient enkel om een bots vorm te koppelen aan een node "
"afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te "
"geven."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Een vorm moet voorzien worden om CollisionShape2D te laten functioneren. "
"Creëer hiervoor alsjeblieft een vorm resource!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Een textuur met de vorm van het licht moet worden aangeboden in de 'texture' "
"eigenschap."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Een occluder polygon moet gegeven (of getekend) worden om deze occluder te "
"laten werken."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
"De occluder polygoon van deze occluder is leeg. Teken alsjeblieft een "
"polygoon!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Een NavigatorPolygon resource moet gegeven of gemaakt worden om deze node te "
"laten werken. Geef alsjeblieft een eigenschap of teken een polygoon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance moet een kind of kleinkind zijn van een "
"Navigation2D node. Het geeft alleen navigatie data."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer node werkt alleen wanneer het een kind is van een "
"ParallaxBackground node."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overriden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Path eigenschap moet verwijzen naar een geldige Node2D node om te werken."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de "
"aangepaste scene root direct als ouder."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon dient alleen om een bots vorm te bieden aan een node die "
"afstamt van CollisionObject. Gebruik het alsjeblieft alleen als een kind van "
"van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Een lege CollisionPolygon heeft geen effect op botsingen."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape dient alleen om een bots vorm te bieden aan een node die "
"afstamt van de CollisionObject node. Gebruik het alsjeblieft alleen als kind "
"van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Een vorm moet gegeven worden om CollisionShape te laten werken. Maak "
"alsjeblieft een vorm resource voor deze!"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Een NavigationMesh resource moet gegeven of gemaakt worden om deze node te "
"laten werken."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance moet een kind of kleinkind zijn van een Navigation "
"node. Het biedt alleen navigatie data."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overriden by "
"the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"Pad eigenschap moet verwijzen naar een geldige Spatial node om te werken."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Slechts één WorldEnvironment is toegestaan per scene (of set van "
"geïnstantieerde scenes)."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Een SpriteFrames resource moet gemaakt of gegeven worden in de 'Frames' "
"eigenschap om AnimatedSprite3D frames te laten tonen."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw-modus"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Huidige kleur als een preset toevoegen"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Bevestig Alsjeblieft..."
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select this Folder"
msgstr "Selecteer Modus"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Standaard verbergen pop-ups zich tenzij je popup() aanroept of één van de "
"popup*() functies. Ze zichtbaar maken om te bewerken is prima, maar ze "
"zullen zich verbergen bij het uitvoeren."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Andere)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Setings (Rendering -> Viewport -"
"> Default Environment) could not be loaded."
msgstr ""
"Standaard Omgeving gespecificeerd in Project Instellingen (Rendering -> "
"Viewport -> Standaard Omgeving) kan niet worden geladen."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Deze viewport is niet ingesteld als render target. Maak het een kind van een "
"Control zodat het een grootte kan ontvangen, als je de bedoeling hebt zijn "
"inhoud direct op het scherm te weergeven. Anders, maak er een RenderTarget "
"van en wijs zijn interne texture toe aan een node om te tonen."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Error bij het initialiseren van FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Onbekende lettertype formaat."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Fout bij het laden van lettertype."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
#~ msgid "Move Add Key"
#~ msgstr "Verplaats Key Toevoegen"
#, fuzzy
#~ msgid "Create Subscription"
#~ msgstr "Subscriptie Maken"
#~ msgid "List:"
#~ msgstr "Lijst:"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr "Resource"
#, fuzzy
#~ msgid "Add Point to Line2D"
#~ msgstr "Ga naar Regel"
#~ msgid "Meta+"
#~ msgstr "Meta+"
#, fuzzy
#~ msgid "Setting '"
#~ msgstr "Aan Het Opzetten.."
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "Alleen Selectie"
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "Alleen Selectie"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Path eigenschap moet verwijzen naar een geldige Viewport node om te "
#~ "werken. Zo een Viewport moet in 'render target' modus gezet worden."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "De Viewport gegeven in de pad eigenschap moet als 'render target' "
#~ "ingesteld zijn om deze sprite te laten werken."
#~ msgid "Filter:"
#~ msgstr "Filter:"
#~ msgid "' parsing of config failed."
#~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden."
#~ msgid "Method List For '%s':"
#~ msgstr "Methodelijst voor '%s':"
#~ msgid "Arguments:"
#~ msgstr "Argumenten:"
#~ msgid "Return:"
#~ msgstr "Teruggave:"
#~ msgid "Added:"
#~ msgstr "Toegevoegd:"
#~ msgid "Removed:"
#~ msgstr "Verwijderd:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Kon atlas subtexture niet opslaan:"
#~ msgid "Exporting for %s"
#~ msgstr "Aan het exporteren voor %s"
#~ msgid "Setting Up.."
#~ msgstr "Aan Het Opzetten.."
#~ msgid "Re-Importing"
#~ msgstr "Aan Het Herimporteren"
#, fuzzy
#~ msgid "Error moving file:\n"
#~ msgstr "Error bij het opslaan van TileSet!"
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Bestand:"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#~ msgid "just pressed"
#~ msgstr "reeds ingedrukt"
#~ msgid "just released"
#~ msgstr "reeds losgelaten"
#, fuzzy
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr ""
#~ "Kon het certificaat bestand niet lezen. Zijn het pad en wachtwoord beide "
#~ "correct?"
#~ msgid "Error creating the signature object."
#~ msgstr "Error bij het maken van het signatuur object."
#~ msgid "Error creating the package signature."
#~ msgstr "Error bij het maken van het pakket signatuur."
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "Geen export templates gevonden.\n"
#~ "Download en installeer export templates."
#~ msgid "Custom debug package not found."
#~ msgstr "Custom debug pakket niet gevonden."
#~ msgid "Custom release package not found."
#~ msgstr "Custom release pakket niet gevonden."
#~ msgid "Invalid unique name."
#~ msgstr "Ongeldige unieke naam."
#~ msgid "Invalid product GUID."
#~ msgstr "Ongeldig product GUID."
#~ msgid "Invalid publisher GUID."
#~ msgstr "Ongeldige uitgever GUID."
#~ msgid "Invalid background color."
#~ msgstr "Ongeldige achtergrondkleur."
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr ""
#~ "Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 "
#~ "zijn)."
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr ""
#~ "Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 "
#~ "zijn)."
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr ""
#~ "Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
#~ "zijn)."
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr ""
#~ "Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
#~ "zijn)."
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr ""
#~ "Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 "
#~ "zijn)."
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr ""
#~ "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
#~ msgid "Node From Scene"
#~ msgstr "Node Uit Scene"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Path eigenschap moet verwijzen naar een geldige Particles2D node om te "
#~ "werken."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
#~ "eigenschap om SamplePlayer geluid af te laten spelen."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
#~ "eigenschap om SpatialSamplePlayer geluid te laten afspelen."
#, fuzzy
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "%d Voorgekomen Waarde(s) Vervangen."