godot/modules/freetype/SCsub
Fabio Alessandrelli 0e6a49a5bc Freetype clone env for no-SMID single file
Fix freetype build issue for javascript platform.
When disabling optimizations (SMID) in specific freetype, source files,
we need to make sure to copy all other CPPFLAGS, not just override them.

(cherry picked from commit 4f9408a0f8)
2019-06-04 11:08:40 +02:00

108 lines
3.6 KiB
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
from compat import isbasestring
env_freetype = env_modules.Clone()
# Thirdparty source files
if env['builtin_freetype']:
thirdparty_dir = "#thirdparty/freetype/"
thirdparty_sources = [
"src/autofit/autofit.c",
"src/base/ftapi.c",
"src/base/ftbase.c",
"src/base/ftbbox.c",
"src/base/ftbdf.c",
"src/base/ftbitmap.c",
"src/base/ftcid.c",
"src/base/ftdebug.c",
"src/base/ftfstype.c",
"src/base/ftgasp.c",
"src/base/ftglyph.c",
"src/base/ftgxval.c",
"src/base/ftinit.c",
"src/base/ftmm.c",
"src/base/ftotval.c",
"src/base/ftpatent.c",
"src/base/ftpfr.c",
"src/base/ftstroke.c",
"src/base/ftsynth.c",
"src/base/ftsystem.c",
"src/base/fttype1.c",
"src/base/ftwinfnt.c",
"src/bdf/bdf.c",
"src/bzip2/ftbzip2.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/type1cid.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/smooth/smooth.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c",
"src/winfonts/winfnt.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
if env['platform'] == 'uwp':
# Include header for UWP to fix build issues
env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
# Globally too, as freetype is used in scene (see bottom)
env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
env_freetype.Append(CPPPATH=[thirdparty_dir + "/include"])
# Also needed in main env for scene/
env.Append(CPPPATH=[thirdparty_dir + "/include"])
env_freetype.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG'])
if (env['target'] != 'release'):
env_freetype.Append(CCFLAGS=['-DZLIB_DEBUG'])
# Also requires libpng headers
if env['builtin_libpng']:
env_freetype.Append(CPPPATH=["#thirdparty/libpng"])
sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
# Must be done after all CPPFLAGS are being set so we can copy them.
if env['platform'] == 'javascript':
# Forcibly undefine this macro so SIMD is not used in this file,
# since currently unsupported in WASM
tmp_env = env_freetype.Clone()
tmp_env.Append(CPPFLAGS=['-U__OPTIMIZE__'])
sfnt = tmp_env.Object(sfnt)
thirdparty_sources += [sfnt]
env_thirdparty = env_freetype.Clone()
env_thirdparty.disable_warnings()
lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
# and then plain strings for system library. We insert between the two.
inserted = False
for idx, linklib in enumerate(env["LIBS"]):
if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
env["LIBS"].insert(idx, lib)
inserted = True
break
if not inserted:
env.Append(LIBS=[lib])
# Godot source files
env_freetype.add_source_files(env.modules_sources, "*.cpp")
# Used in scene/, needs to be in main env
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])