godot/core/io/networked_multiplayer_peer.cpp

30 lines
1 KiB
C++

#include "networked_multiplayer_peer.h"
void NetworkedMultiplayerPeer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode );
ObjectTypeDB::bind_method(_MD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer );
ObjectTypeDB::bind_method(_MD("set_channel","id"), &NetworkedMultiplayerPeer::set_channel );
ObjectTypeDB::bind_method(_MD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer );
ObjectTypeDB::bind_method(_MD("get_packet_channel"), &NetworkedMultiplayerPeer::get_packet_channel );
ObjectTypeDB::bind_method(_MD("poll"), &NetworkedMultiplayerPeer::poll );
BIND_CONSTANT( TARGET_ALL_PEERS );
BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE );
BIND_CONSTANT( TRANSFER_MODE_RELIABLE );
BIND_CONSTANT( TRANSFER_MODE_ORDERED );
ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::INT,"id")));
ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::INT,"id")));
}
NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() {
}