godot/servers/audio/audio_effect.h
2017-01-21 19:01:00 -03:00

27 lines
467 B
C++

#ifndef AUDIOEFFECT_H
#define AUDIOEFFECT_H
#include "audio_frame.h"
#include "resource.h"
class AudioEffectInstance : public Reference {
GDCLASS(AudioEffectInstance,Reference)
public:
virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count)=0;
};
class AudioEffect : public Resource {
GDCLASS(AudioEffect,Resource)
public:
virtual Ref<AudioEffectInstance> instance()=0;
AudioEffect();
};
#endif // AUDIOEFFECT_H