godot/platform
Luka Dornhecker ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
..
android Merge pull request #29910 from m4gr3d/dev_deprecate_armv6 2019-06-20 10:22:23 +02:00
haiku Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
iphone Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
javascript Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
osx Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
server Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
uwp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows Add option to toggle console window on Windows 2019-06-20 16:55:52 +02:00
x11 Merge pull request #29874 from ibrahn/rework-png-loadsave 2019-06-20 11:10:02 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00