All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
/*************************************************************************/
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/* stream_player.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STREAM_PLAYER_H
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#define STREAM_PLAYER_H
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#include "scene/resources/audio_stream.h"
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#include "scene/main/node.h"
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#include "servers/audio/audio_rb_resampler.h"
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class StreamPlayer : public Node {
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GDCLASS(StreamPlayer,Node);
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//_THREAD_SAFE_CLASS_
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struct InternalStream : public AudioServer::AudioStream {
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StreamPlayer *player;
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virtual int get_channel_count() const;
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virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
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virtual bool mix(int32_t *p_buffer,int p_frames);
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virtual void update();
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};
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InternalStream internal_stream;
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Ref<AudioStreamPlayback> playback;
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Ref<AudioStream> stream;
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int sp_get_channel_count() const;
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void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
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bool sp_mix(int32_t *p_buffer,int p_frames);
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void sp_update();
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int server_mix_rate;
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RID stream_rid;
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bool paused;
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bool autoplay;
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bool loops;
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float volume;
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float loop_point;
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int buffering_ms;
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volatile bool stop_request;
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float resume_pos;
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AudioRBResampler resampler;
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void _do_stop();
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bool _play;
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void _set_play(bool p_play);
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bool _get_play() const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_stream(const Ref<AudioStream> &p_stream);
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Ref<AudioStream> get_stream() const;
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void play(float p_from_offset=0);
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void stop();
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bool is_playing() const;
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void set_paused(bool p_paused);
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bool is_paused() const;
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void set_loop(bool p_enable);
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bool has_loop() const;
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void set_volume(float p_vol);
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float get_volume() const;
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void set_loop_restart_time(float p_secs);
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float get_loop_restart_time() const;
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void set_volume_db(float p_db);
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float get_volume_db() const;
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String get_stream_name() const;
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int get_loop_count() const;
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float get_pos() const;
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void seek_pos(float p_time);
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float get_length() const;
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void set_autoplay(bool p_vol);
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bool has_autoplay() const;
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void set_buffering_msec(int p_msec);
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int get_buffering_msec() const;
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StreamPlayer();
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~StreamPlayer();
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};
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#endif // AUDIO_STREAM_PLAYER_H
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