godot/modules/denoise
JFonS 56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00
..
config.py Add OpenImageDenoise thirdparty library 2021-01-14 18:02:07 +01:00
denoise_wrapper.cpp Add options to reduce lightmaps disk usage. 2021-02-16 13:20:27 +01:00
denoise_wrapper.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
lightmap_denoiser.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
lightmap_denoiser.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
register_types.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
register_types.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
resource_to_cpp.py Add OpenImageDenoise thirdparty library 2021-01-14 18:02:07 +01:00
SCsub Add options to reduce lightmaps disk usage. 2021-02-16 13:20:27 +01:00