godot/servers/rendering/renderer_rd/forward_clustered
reduz ad9f606ed8 Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
2021-07-12 20:33:52 -03:00
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render_forward_clustered.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
render_forward_clustered.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
scene_shader_forward_clustered.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
scene_shader_forward_clustered.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00