godot/scene
Andrea Catania 4a6f2b8af6 Activate Physics Process in SpringArm3D.
(cherry picked from commit 152303bf51)
2020-04-20 11:51:30 +02:00
..
2d Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
3d Activate Physics Process in SpringArm3D. 2020-04-20 11:51:30 +02:00
animation Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix profiler frame number stops updating when window is minimized 2020-04-16 12:01:52 +02:00
gui Add "node_unselected" signal for GraphEdit 2020-04-16 16:56:58 +03:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Add style for highlighted Slider grab area 2020-04-16 12:47:17 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00