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Merge pull request #46918 from ray90514/debug
Fix Tree focus border disappears when Border Size is set to 0
2021-03-12 13:42:54 +01:00
.github [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00
core [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
doc [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
drivers Fix memory leak in VulkanContext 2021-03-07 15:28:47 +01:00
editor Merge pull request #46918 from ray90514/debug 2021-03-12 13:42:54 +01:00
main Move cursor shape loading after module loading 2021-03-05 17:22:06 +01:00
misc [HTML5] Drag and drop zip in project manager. 2021-03-12 10:16:02 +01:00
modules Fix visibility toggle for baked GridMaps 2021-03-12 12:57:04 +01:00
platform [HTML5] Drag and drop zip in project manager. 2021-03-12 10:16:02 +01:00
scene Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes 2021-03-12 11:25:29 +01:00
servers Removed time duplicate from ForwardClustered. Just use the variable from its superclass 2021-03-11 18:08:10 +11:00
tests Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization 2021-03-09 14:54:33 +01:00
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.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
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COPYRIGHT.txt Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
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glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
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logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:23:00 +01:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
SConstruct SCons: Use default env["ENV"] and prepend PATH to it 2021-03-10 11:07:34 +01:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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