godot/modules/websocket
Fabio Alessandrelli e52ed6d89e [HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 10:56:13 +01:00
..
doc_classes Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
emws_client.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_client.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_peer.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_peer.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
emws_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
library_godot_websocket.js [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
packet_buffer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
SCsub [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
websocket_client.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_client.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_macros.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_multiplayer_peer.cpp Fix MultiplayerAPI crash when peer impl misbehave. 2020-01-21 20:46:32 +01:00
websocket_multiplayer_peer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_peer.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_peer.h Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_server.cpp Lower WebSocket latency, fixes. 2020-01-24 14:50:53 +01:00
websocket_server.h Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
wsl_client.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_client.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
wsl_peer.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_peer.h Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_server.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00