godot/drivers/vulkan
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
..
rendering_device_vulkan.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
rendering_device_vulkan.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
SCsub Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
vulkan_context.cpp Ability to create local RenderingDevice instances. 2020-04-18 21:47:17 -03:00
vulkan_context.h Ability to create local RenderingDevice instances. 2020-04-18 21:47:17 -03:00