godot/platform
Fredia Huya-Kouadio 2d9725b89d Fix detection logic for the Android sdk path
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools)

(cherry picked from commit 328354f878)
2020-04-27 10:15:56 +02:00
..
android Fix detection logic for the Android sdk path 2020-04-27 10:15:56 +02:00
haiku Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
iphone Fix exporting corrupted Xcode pbxproj if project name has spaces 2020-04-14 18:03:10 +02:00
javascript Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
osx Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
server Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91" 2020-03-10 09:56:37 +01:00
uwp Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
windows Make stack size on Windows match Linux and MacOS 2020-03-25 11:38:53 +01:00
x11 Fix loss of precision in X11 device info. 2020-04-16 12:47:19 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00