I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes because it's not exposed to GDScript. Same for the +add, -add, etc. labels: they're just labels you can find in the AnimationTree bottom panel.
20 lines
810 B
XML
20 lines
810 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.2">
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<brief_description>
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Blends two animations additively inside of an [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync">
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If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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