- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
48 lines
1.9 KiB
XML
48 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.2">
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<brief_description>
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Parameters to be sent to a 2D shape physics query.
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</brief_description>
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<description>
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This class contains the shape and other parameters for intersection/collision queries.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Resource">
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</argument>
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<description>
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Sets the [Shape2D] that will be used for collision/intersection queries.
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</description>
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
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The physics layer the query should be made on.
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude">
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The list of objects or object [RID]s, that will be excluded from collisions.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin">
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The collision margin for the shape.
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</member>
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<member name="motion" type="Vector2" setter="set_motion" getter="get_motion">
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The motion of the shape being queried for.
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</member>
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<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
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The [RID] of the queried shape. See also [method set_shape].
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
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the transform matrix of the queried shape.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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