38 lines
839 B
C#
38 lines
839 B
C#
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace Godot
|
|
{
|
|
internal class GodotTraceListener : TraceListener
|
|
{
|
|
public override void Write(string message)
|
|
{
|
|
GD.PrintRaw(message);
|
|
}
|
|
|
|
public override void WriteLine(string message)
|
|
{
|
|
GD.Print(message);
|
|
}
|
|
|
|
public override void Fail(string message, string detailMessage)
|
|
{
|
|
GD.PrintErr("Assertion failed: ", message);
|
|
if (detailMessage != null)
|
|
{
|
|
GD.PrintErr(" Details: ", detailMessage);
|
|
}
|
|
|
|
try
|
|
{
|
|
var stackTrace = new StackTrace(true).ToString();
|
|
GD.PrintErr(stackTrace);
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
}
|
|
}
|
|
}
|