godot/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
2020-04-03 11:18:59 +02:00

107 lines
4 KiB
Java

/*************************************************************************/
/* GodotGestureHandler.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.input;
import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotRenderView;
/**
* Handles gesture input related events for the {@link GodotRenderView} view.
* https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
*/
public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
private final GodotRenderView mRenderView;
public GodotGestureHandler(GodotRenderView godotView) {
mRenderView = godotView;
}
private void queueEvent(Runnable task) {
mRenderView.queueOnRenderThread(task);
}
@Override
public boolean onDown(MotionEvent event) {
super.onDown(event);
//Log.i("GodotGesture", "onDown");
return true;
}
@Override
public boolean onSingleTapConfirmed(MotionEvent event) {
super.onSingleTapConfirmed(event);
return true;
}
@Override
public void onLongPress(MotionEvent event) {
//Log.i("GodotGesture", "onLongPress");
}
@Override
public boolean onDoubleTap(MotionEvent event) {
//Log.i("GodotGesture", "onDoubleTap");
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.doubletap(x, y);
}
});
return true;
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
//Log.i("GodotGesture", "onScroll");
final int x = Math.round(distanceX);
final int y = Math.round(distanceY);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.scroll(x, y);
}
});
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
//Log.i("GodotGesture", "onFling");
return true;
}
}