godot/scene
Hugo Locurcio af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
..
2d Revert "Made toplevel a property for Node3D and CanvasItem" 2020-10-19 16:58:56 +02:00
3d Merge pull request #42902 from akien-mga/3.2-cherrypicks 2020-10-19 22:14:05 +02:00
animation Added a more helpful error message when there is no current animation for the animation player 2020-10-19 16:09:58 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Respect Tree.set_icon_max_width size for drawing selection box 2020-10-19 16:10:00 +02:00
main Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
resources Expose Animation::value_track_interpolate to GDscript 2020-10-04 20:50:34 +02:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00