godot/scene/main
Ignacio Etcheverry d210ac66ef Fix connection errors when replacing node
- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections
2017-03-11 20:21:04 +01:00
..
canvas_layer.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
canvas_layer.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
http_request.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
http_request.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
instance_placeholder.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
instance_placeholder.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
node.cpp Fix connection errors when replacing node 2017-03-11 20:21:04 +01:00
node.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
resource_preloader.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
resource_preloader.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
scene_main_loop.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
scene_main_loop.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
timer.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
viewport.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
viewport.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00