godot/servers
Rémi Verschelde a45e6f67d5 Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13 11:01:14 +01:00
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audio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
physics A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
physics_2d Complement KinematicBody2D fix 2017-03-06 05:25:22 +01:00
visual Map POSITION to gl_FragCoord.xy for 2D shaders 2017-03-08 02:07:59 +01:00
audio_server.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio_server.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
physics_2d_server.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
physics_2d_server.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
physics_server.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
physics_server.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_server_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_server_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
visual_server.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
visual_server.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00