godot/scene/register_scene_types.cpp
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00

675 lines
25 KiB
C++

/*************************************************************************/
/* register_scene_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_scene_types.h"
#include "core/class_db.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/collision_shape_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/screen_button.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite.h"
#include "scene/2d/tile_map.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree_player.h"
#include "scene/animation/tween.h"
#include "scene/audio/audio_player.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/reference_rect.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/gui/video_player.h"
#include "scene/gui/viewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
#include "scene/main/instance_placeholder.h"
#include "scene/main/resource_preloader.h"
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/resources/audio_stream_sample.h"
#include "scene/resources/bit_mask.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/color_ramp.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/dynamic_font_stb.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/scene_format_text.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/shader_graph.h"
#include "scene/resources/shape_line_2d.h"
#include "scene/resources/sky_box.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/texture.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/video_stream.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#include "scene/3d/particles.h"
#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
#ifndef _3D_DISABLED
#include "scene/3d/area.h"
#include "scene/3d/arvr_nodes.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/baked_lightmap.h"
#include "scene/3d/bone_attachment.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/interpolated_camera.h"
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/path.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/portal.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/proximity_group.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/resources/environment.h"
#endif
static ResourceFormatLoaderTheme *resource_loader_theme = NULL;
static ResourceFormatSaverText *resource_saver_text = NULL;
static ResourceFormatLoaderText *resource_loader_text = NULL;
static ResourceFormatLoaderDynamicFont *resource_loader_dynamic_font = NULL;
static ResourceFormatLoaderStreamTexture *resource_loader_stream_texture = NULL;
static ResourceFormatLoaderBMFont *resource_loader_bmfont = NULL;
static ResourceFormatSaverShader *resource_saver_shader = NULL;
static ResourceFormatLoaderShader *resource_loader_shader = NULL;
void register_scene_types() {
SceneStringNames::create();
OS::get_singleton()->yield(); //may take time to init
Node::init_node_hrcr();
resource_loader_dynamic_font = memnew(ResourceFormatLoaderDynamicFont);
ResourceLoader::add_resource_format_loader(resource_loader_dynamic_font);
resource_loader_stream_texture = memnew(ResourceFormatLoaderStreamTexture);
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
resource_loader_theme = memnew(ResourceFormatLoaderTheme);
ResourceLoader::add_resource_format_loader(resource_loader_theme);
resource_saver_text = memnew(ResourceFormatSaverText);
ResourceSaver::add_resource_format_saver(resource_saver_text, true);
resource_loader_text = memnew(ResourceFormatLoaderText);
ResourceLoader::add_resource_format_loader(resource_loader_text, true);
resource_saver_shader = memnew(ResourceFormatSaverShader);
ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
resource_loader_shader = memnew(ResourceFormatLoaderShader);
ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
resource_loader_bmfont = memnew(ResourceFormatLoaderBMFont);
ResourceLoader::add_resource_format_loader(resource_loader_bmfont, true);
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<Object>();
ClassDB::register_class<Node>();
ClassDB::register_virtual_class<InstancePlaceholder>();
ClassDB::register_class<Viewport>();
ClassDB::register_class<ViewportTexture>();
ClassDB::register_class<HTTPRequest>();
ClassDB::register_class<Timer>();
ClassDB::register_class<CanvasLayer>();
ClassDB::register_class<CanvasModulate>();
ClassDB::register_class<ResourcePreloader>();
/* REGISTER GUI */
ClassDB::register_class<ButtonGroup>();
ClassDB::register_virtual_class<BaseButton>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<ShortCut>();
ClassDB::register_class<Control>();
ClassDB::register_class<Button>();
ClassDB::register_class<Label>();
ClassDB::register_virtual_class<ScrollBar>();
ClassDB::register_class<HScrollBar>();
ClassDB::register_class<VScrollBar>();
ClassDB::register_class<ProgressBar>();
ClassDB::register_virtual_class<Slider>();
ClassDB::register_class<HSlider>();
ClassDB::register_class<VSlider>();
ClassDB::register_class<Popup>();
ClassDB::register_class<PopupPanel>();
ClassDB::register_class<MenuButton>();
ClassDB::register_class<CheckBox>();
ClassDB::register_class<CheckButton>();
ClassDB::register_class<ToolButton>();
ClassDB::register_class<LinkButton>();
ClassDB::register_class<Panel>();
ClassDB::register_virtual_class<Range>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<TextureRect>();
ClassDB::register_class<ColorRect>();
ClassDB::register_class<NinePatchRect>();
ClassDB::register_class<TabContainer>();
ClassDB::register_class<Tabs>();
ClassDB::register_virtual_class<Separator>();
ClassDB::register_class<HSeparator>();
ClassDB::register_class<VSeparator>();
ClassDB::register_class<TextureButton>();
ClassDB::register_class<Container>();
ClassDB::register_virtual_class<BoxContainer>();
ClassDB::register_class<HBoxContainer>();
ClassDB::register_class<VBoxContainer>();
ClassDB::register_class<GridContainer>();
ClassDB::register_class<CenterContainer>();
ClassDB::register_class<ScrollContainer>();
ClassDB::register_class<PanelContainer>();
ClassDB::register_virtual_class<SplitContainer>();
ClassDB::register_class<HSplitContainer>();
ClassDB::register_class<VSplitContainer>();
ClassDB::register_class<GraphNode>();
ClassDB::register_class<GraphEdit>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<TextureProgress>();
ClassDB::register_class<ItemList>();
#ifndef ADVANCED_GUI_DISABLED
ClassDB::register_class<FileDialog>();
ClassDB::register_class<LineEdit>();
ClassDB::register_class<PopupMenu>();
ClassDB::register_class<Tree>();
ClassDB::register_class<TextEdit>();
ClassDB::register_virtual_class<TreeItem>();
ClassDB::register_class<OptionButton>();
ClassDB::register_class<SpinBox>();
ClassDB::register_class<ReferenceRect>();
ClassDB::register_class<ColorPicker>();
ClassDB::register_class<ColorPickerButton>();
ClassDB::register_class<RichTextLabel>();
ClassDB::register_class<PopupDialog>();
ClassDB::register_class<WindowDialog>();
ClassDB::register_class<AcceptDialog>();
ClassDB::register_class<ConfirmationDialog>();
ClassDB::register_class<VideoPlayer>();
ClassDB::register_class<MarginContainer>();
ClassDB::register_class<ViewportContainer>();
OS::get_singleton()->yield(); //may take time to init
#endif
/* REGISTER 3D */
ClassDB::register_class<Spatial>();
ClassDB::register_virtual_class<SpatialGizmo>();
ClassDB::register_class<Skeleton>();
ClassDB::register_class<AnimationPlayer>();
ClassDB::register_class<Tween>();
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED
ClassDB::register_class<BoneAttachment>();
ClassDB::register_virtual_class<VisualInstance>();
ClassDB::register_virtual_class<GeometryInstance>();
ClassDB::register_class<Camera>();
ClassDB::register_class<Listener>();
ClassDB::register_class<ARVRCamera>();
ClassDB::register_class<ARVRController>();
ClassDB::register_class<ARVRAnchor>();
ClassDB::register_class<ARVROrigin>();
ClassDB::register_class<InterpolatedCamera>();
ClassDB::register_class<MeshInstance>();
ClassDB::register_class<ImmediateGeometry>();
ClassDB::register_virtual_class<SpriteBase3D>();
ClassDB::register_class<Sprite3D>();
ClassDB::register_class<AnimatedSprite3D>();
ClassDB::register_virtual_class<Light>();
ClassDB::register_class<DirectionalLight>();
ClassDB::register_class<OmniLight>();
ClassDB::register_class<SpotLight>();
ClassDB::register_class<ReflectionProbe>();
ClassDB::register_class<GIProbe>();
ClassDB::register_class<GIProbeData>();
ClassDB::register_class<BakedLightmap>();
ClassDB::register_class<BakedLightmapData>();
ClassDB::register_class<AnimationTreePlayer>();
ClassDB::register_class<Particles>();
ClassDB::register_class<Position3D>();
ClassDB::register_class<NavigationMeshInstance>();
ClassDB::register_class<NavigationMesh>();
ClassDB::register_class<Navigation>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<CollisionObject>();
ClassDB::register_virtual_class<PhysicsBody>();
ClassDB::register_class<StaticBody>();
ClassDB::register_class<RigidBody>();
ClassDB::register_class<KinematicCollision>();
ClassDB::register_class<KinematicBody>();
ClassDB::register_class<PhysicalBone>();
ClassDB::register_class<VehicleBody>();
ClassDB::register_class<VehicleWheel>();
ClassDB::register_class<Area>();
ClassDB::register_class<ProximityGroup>();
ClassDB::register_class<CollisionShape>();
ClassDB::register_class<CollisionPolygon>();
ClassDB::register_class<RayCast>();
ClassDB::register_class<MultiMeshInstance>();
ClassDB::register_class<Curve3D>();
ClassDB::register_class<Path>();
ClassDB::register_class<PathFollow>();
ClassDB::register_class<VisibilityNotifier>();
ClassDB::register_class<VisibilityEnabler>();
ClassDB::register_class<WorldEnvironment>();
ClassDB::register_class<RemoteTransform>();
ClassDB::register_virtual_class<Joint>();
ClassDB::register_class<PinJoint>();
ClassDB::register_class<HingeJoint>();
ClassDB::register_class<SliderJoint>();
ClassDB::register_class<ConeTwistJoint>();
ClassDB::register_class<Generic6DOFJoint>();
OS::get_singleton()->yield(); //may take time to init
#endif
ClassDB::register_class<MeshLibrary>();
AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(OS::get_singleton()->get_swap_ok_cancel())));
ClassDB::register_class<Shader>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
ClassDB::register_class<CanvasItemMaterial>();
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
CanvasItemMaterial::init_shaders();
ClassDB::register_class<Node2D>();
ClassDB::register_class<Particles2D>();
//ClassDB::register_class<ParticleAttractor2D>();
ClassDB::register_class<Sprite>();
//ClassDB::register_type<ViewportSprite>();
ClassDB::register_class<SpriteFrames>();
ClassDB::register_class<AnimatedSprite>();
ClassDB::register_class<Position2D>();
ClassDB::register_class<Line2D>();
ClassDB::register_class<MeshInstance2D>();
ClassDB::register_virtual_class<CollisionObject2D>();
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
ClassDB::register_class<RigidBody2D>();
ClassDB::register_class<KinematicBody2D>();
ClassDB::register_class<KinematicCollision2D>();
ClassDB::register_class<Area2D>();
ClassDB::register_class<CollisionShape2D>();
ClassDB::register_class<CollisionPolygon2D>();
ClassDB::register_class<RayCast2D>();
ClassDB::register_class<VisibilityNotifier2D>();
ClassDB::register_class<VisibilityEnabler2D>();
ClassDB::register_class<Polygon2D>();
ClassDB::register_class<Skeleton2D>();
ClassDB::register_class<Bone2D>();
ClassDB::register_class<Light2D>();
ClassDB::register_class<LightOccluder2D>();
ClassDB::register_class<OccluderPolygon2D>();
ClassDB::register_class<YSort>();
ClassDB::register_class<BackBufferCopy>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<Camera2D>();
ClassDB::register_virtual_class<Joint2D>();
ClassDB::register_class<PinJoint2D>();
ClassDB::register_class<GrooveJoint2D>();
ClassDB::register_class<DampedSpringJoint2D>();
ClassDB::register_class<TileSet>();
ClassDB::register_class<TileMap>();
ClassDB::register_class<ParallaxBackground>();
ClassDB::register_class<ParallaxLayer>();
ClassDB::register_class<TouchScreenButton>();
ClassDB::register_class<RemoteTransform2D>();
OS::get_singleton()->yield(); //may take time to init
/* REGISTER RESOURCES */
ClassDB::register_virtual_class<Shader>();
#ifndef _3D_DISABLED
ClassDB::register_virtual_class<Mesh>();
ClassDB::register_class<ArrayMesh>();
ClassDB::register_virtual_class<PrimitiveMesh>();
ClassDB::register_class<CapsuleMesh>();
ClassDB::register_class<CubeMesh>();
ClassDB::register_class<CylinderMesh>();
ClassDB::register_class<PlaneMesh>();
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_class<SpatialMaterial>();
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
SpatialMaterial::init_shaders();
ClassDB::register_class<ParticlesMaterial>();
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
ParticlesMaterial::init_shaders();
ClassDB::register_class<MultiMesh>();
ClassDB::register_class<MeshLibrary>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<Shape>();
ClassDB::register_class<RayShape>();
ClassDB::register_class<SphereShape>();
ClassDB::register_class<BoxShape>();
ClassDB::register_class<CapsuleShape>();
ClassDB::register_class<PlaneShape>();
ClassDB::register_class<ConvexPolygonShape>();
ClassDB::register_class<ConcavePolygonShape>();
ClassDB::register_class<SurfaceTool>();
ClassDB::register_class<MeshDataTool>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<SpatialVelocityTracker>();
#endif
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<World2D>();
ClassDB::register_virtual_class<Texture>();
ClassDB::register_virtual_class<Sky>();
ClassDB::register_class<PanoramaSky>();
ClassDB::register_class<ProceduralSky>();
ClassDB::register_class<StreamTexture>();
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
ClassDB::register_class<ProxyTexture>();
ClassDB::register_class<CubeMap>();
ClassDB::register_class<Animation>();
ClassDB::register_virtual_class<Font>();
ClassDB::register_class<BitmapFont>();
ClassDB::register_class<Curve>();
ClassDB::register_class<DynamicFontData>();
ClassDB::register_class<DynamicFont>();
DynamicFont::initialize_dynamic_fonts();
ClassDB::register_virtual_class<StyleBox>();
ClassDB::register_class<StyleBoxEmpty>();
ClassDB::register_class<StyleBoxTexture>();
ClassDB::register_class<StyleBoxFlat>();
ClassDB::register_class<StyleBoxLine>();
ClassDB::register_class<Theme>();
ClassDB::register_class<PolygonPathFinder>();
ClassDB::register_class<BitMap>();
ClassDB::register_class<Gradient>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<AudioStreamPlayer>();
ClassDB::register_class<AudioStreamPlayer2D>();
#ifndef _3D_DISABLED
ClassDB::register_class<AudioStreamPlayer3D>();
#endif
ClassDB::register_virtual_class<VideoStream>();
ClassDB::register_class<AudioStreamSample>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<Shape2D>();
ClassDB::register_class<LineShape2D>();
ClassDB::register_class<SegmentShape2D>();
ClassDB::register_class<RayShape2D>();
ClassDB::register_class<CircleShape2D>();
ClassDB::register_class<RectangleShape2D>();
ClassDB::register_class<CapsuleShape2D>();
ClassDB::register_class<ConvexPolygonShape2D>();
ClassDB::register_class<ConcavePolygonShape2D>();
ClassDB::register_class<Curve2D>();
ClassDB::register_class<Path2D>();
ClassDB::register_class<PathFollow2D>();
ClassDB::register_class<Navigation2D>();
ClassDB::register_class<NavigationPolygon>();
ClassDB::register_class<NavigationPolygonInstance>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<SceneState>();
ClassDB::register_class<PackedScene>();
ClassDB::register_class<SceneTree>();
ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
#ifndef DISABLE_DEPRECATED
ClassDB::add_compatibility_class("ImageSkyBox", "PanoramaSky");
ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial");
ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
#endif
OS::get_singleton()->yield(); //may take time to init
for (int i = 0; i < 20; i++) {
GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
}
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String theme_path = GLOBAL_DEF("gui/theme/custom", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
Ref<Font> font;
if (font_path != String()) {
font = ResourceLoader::load(font_path);
if (!font.is_valid()) {
ERR_PRINTS("Error loading custom font '" + font_path + "'");
}
}
// Always make the default theme to avoid invalid default font/icon/style in the given theme
make_default_theme(default_theme_hidpi, font);
if (theme_path != String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
Theme::set_default(theme);
if (font.is_valid()) {
Theme::set_default_font(font);
}
} else {
ERR_PRINTS("Error loading custom theme '" + theme_path + "'");
}
}
}
void unregister_scene_types() {
clear_default_theme();
memdelete(resource_loader_dynamic_font);
memdelete(resource_loader_stream_texture);
memdelete(resource_loader_theme);
DynamicFont::finish_dynamic_fonts();
if (resource_saver_text) {
memdelete(resource_saver_text);
}
if (resource_loader_text) {
memdelete(resource_loader_text);
}
if (resource_saver_shader) {
memdelete(resource_saver_shader);
}
if (resource_loader_shader) {
memdelete(resource_loader_shader);
}
if (resource_loader_bmfont) {
memdelete(resource_loader_bmfont);
}
SpatialMaterial::finish_shaders();
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
SceneStringNames::free();
}