godot/drivers
Rémi Verschelde af9c67db0c Allow customizing user:// path (folder in OS::get_data_path())
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes #13236.
2017-11-26 19:02:32 +01:00
..
alsa Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
convex_decomp Fix files header 2017-09-01 21:07:55 +07:00
coreaudio Fix build on macOS and Android after bc2e8d99 2017-11-25 10:42:20 +01:00
gl_context Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
gles3 Fix shader compilation fail on Android 2017-11-27 01:15:39 +09:00
png Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
pulseaudio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
rtaudio Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
unix Allow customizing user:// path (folder in OS::get_data_path()) 2017-11-26 19:02:32 +01:00
wasapi Completed bc2e8d99e5 so that windows can be built 2017-11-25 11:12:07 +07:00
windows Fixed issue #12019, which prevented the creation of new folders on Windows platform 2017-10-13 00:34:05 +02:00
xaudio2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
register_driver_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Visual Studio project creation bug fix 2017-11-19 13:56:48 -07:00