godot/platform
Benjamin Scranton afcefc7a0e windows StreamPeerWinsock::set_nodelay implementation
StreamPeerWinsock::set_nodelay was a no-op.  Copied the code from the
POSIX implementation because it is also correct on Windows per
http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.
2014-02-17 13:24:44 -05:00
..
android -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
bb10 GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
iphone -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
isim GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
javascript -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
nacl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osx -project settings are saved when changed 2014-02-15 21:16:33 -03:00
server GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
windows windows StreamPeerWinsock::set_nodelay implementation 2014-02-17 13:24:44 -05:00
x11 Addressed comments by Terseus to match the spec 2014-02-14 12:42:47 +01:00