godot/modules/gltf/doc_classes/GLTFSkeleton.xml

56 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFSkeleton" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bone_attachment">
<return type="BoneAttachment3D" />
<argument index="0" name="idx" type="int" />
<description>
</description>
</method>
<method name="get_bone_attachment_count">
<return type="int" />
<description>
</description>
</method>
<method name="get_godot_bone_node">
<return type="Dictionary" />
<description>
</description>
</method>
<method name="get_godot_skeleton">
<return type="Skeleton3D" />
<description>
</description>
</method>
<method name="get_unique_names">
<return type="Array" />
<description>
</description>
</method>
<method name="set_godot_bone_node">
<return type="void" />
<argument index="0" name="godot_bone_node" type="Dictionary" />
<description>
</description>
</method>
<method name="set_unique_names">
<return type="void" />
<argument index="0" name="unique_names" type="Array" />
<description>
</description>
</method>
</methods>
<members>
<member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()">
</member>
<member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()">
</member>
</members>
</class>