godot/drivers/png
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
image_loader_png.cpp Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
image_loader_png.h Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
png_driver_common.cpp Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
png_driver_common.h Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
resource_saver_png.cpp Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
resource_saver_png.h Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00