godot/.travis.yml

152 lines
4.9 KiB
YAML

language: cpp
# OS config, depends on actual 'os' in build matrix
dist: xenial
stages:
- check
- build
env:
global:
- SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH
- SCONS_CACHE_LIMIT=1024
- OPTIONS="debug_symbols=no verbose=yes progress=no builtin_libpng=yes"
- secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA="
cache:
directories:
- $SCONS_CACHE
matrix:
include:
- name: Static checks (clang-format) + Documentation checks
stage: check
env: STATIC_CHECKS=yes
os: linux
compiler: gcc
addons:
apt:
sources:
- llvm-toolchain-xenial-8
packages:
- clang-format-8
- name: Linux editor (debug, GCC 9, with Mono)
stage: build
env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes"
os: linux
compiler: gcc-9
addons:
apt:
sources:
- mono
- ubuntu-toolchain-r-test
packages:
- &gcc9_deps [gcc-9, g++-9]
- &linux_deps [libasound2-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- &linux_mono_deps [mono-devel, msbuild, nuget]
- name: Linux export template (release, Clang)
stage: build
env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
os: linux
compiler: clang
addons:
apt:
packages:
- *linux_deps
- name: Android export template (release_debug, Clang)
stage: build
env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
os: linux
compiler: clang
addons:
apt:
packages:
- openjdk-8-jdk
- name: macOS editor (debug, Clang)
stage: build
env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra werror=yes"
os: osx
compiler: clang
addons:
homebrew:
packages:
- scons
update: true
- name: iOS export template (debug, Clang)
stage: build
env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
os: osx
compiler: clang
addons:
homebrew:
packages:
- scons
update: true
- name: Linux headless editor (release_debug, GCC 9, testing project exporting and script running)
stage: build
env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="warnings=extra werror=yes" TEST_PROJECT=yes
os: linux
compiler: gcc-9
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- *gcc9_deps
- *linux_deps
- name: Linux export template (release_debug, GCC 5, without 3D support)
stage: build
env: PLATFORM=x11 TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-gcc-5 EXTRA_ARGS="CXXFLAGS=-fno-strict-aliasing disable_3d=yes"
os: linux
compiler: gcc
addons:
apt:
packages:
- *linux_deps
before_install:
- eval "${MATRIX_EVAL}"
- if [ "$STATIC_CHECKS" = "yes" ]; then
unset SCONS_CACHE;
fi
install:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
pyenv global 3.7.1 system;
pip3 install --user scons;
fi
- scons --version
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then
export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64;
export PATH=/usr/lib/jvm/java-8-openjdk-amd64/jre/bin:${PATH};
java -version;
misc/travis/android-tools-linux.sh;
fi
before_script:
- if [ "$PLATFORM" = "android" ]; then
export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
fi
script:
- if [ "$STATIC_CHECKS" = "yes" ]; then
sh ./misc/travis/clang-format.sh &&
doc/tools/makerst.py --dry-run doc/classes modules;
else
scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $OPTIONS $EXTRA_ARGS &&
if [ "$TEST_PROJECT" = "yes" ]; then
git clone --depth 1 "https://github.com/godotengine/godot-tests.git";
sed -i "s:custom_template/release=\"\":custom_template/release=\"$(readlink -e bin/godot_server.x11.opt.tools.64)\":" godot-tests/tests/project_export/export_presets.cfg;
godot-tests/tests/project_export/test_project.sh "bin/godot_server.x11.opt.tools.64";
fi
fi