godot/scene/main
Rémi Verschelde 6472e09a85 SceneTree: Abort change_scene if we're quitting
Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.

Fixes #35323.
2020-01-19 22:08:40 +01:00
..
canvas_layer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
instance_placeholder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
instance_placeholder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
node.cpp Don't show conf warning if script is not tool 2020-01-07 21:28:16 +01:00
node.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_preloader.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_preloader.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_tree.cpp SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
scene_tree.h Add a shorthand for setting the exit code using SceneTree::quit() 2020-01-03 11:41:46 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
timer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
timer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
viewport.cpp Merge pull request #33987 from nekomatata/own-world-environment 2020-01-06 15:26:52 +01:00
viewport.h Merge pull request #33987 from nekomatata/own-world-environment 2020-01-06 15:26:52 +01:00