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rasterizer_rd
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properly flip sky when rendering reflection probes
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2020-02-21 11:42:00 -08:00 |
rasterizer.cpp
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
rasterizer.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
rendering_device.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
rendering_device.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
SCsub
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
shader_language.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
shader_language.h
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Fix bugs in shader swizzling
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2020-02-13 18:11:21 +03:00 |
shader_types.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
shader_types.h
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visual_server_canvas.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
visual_server_canvas.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
visual_server_globals.cpp
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visual_server_globals.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
visual_server_light_baker.cpp
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visual_server_light_baker.h
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visual_server_raster.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
visual_server_raster.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
visual_server_scene.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
visual_server_scene.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
visual_server_viewport.cpp
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Re-implemented screen space ambient occlusion
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2020-02-11 12:15:46 +01:00 |
visual_server_viewport.h
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Reflection probes working
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2020-02-11 12:01:21 +01:00 |
visual_server_wrap_mt.cpp
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
visual_server_wrap_mt.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |