42 lines
1.6 KiB
XML
42 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CollisionShape" inherits="Spatial" category="Core" version="3.0.4">
|
|
<brief_description>
|
|
Node that represents collision shape data in 3D space.
|
|
</brief_description>
|
|
<description>
|
|
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="make_convex_from_brothers">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
|
|
</description>
|
|
</method>
|
|
<method name="resource_changed">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="resource" type="Resource">
|
|
</argument>
|
|
<description>
|
|
If this method exists within a script it will be called whenever the shape resource has been modified.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
|
|
A disabled collision shape has no effect in the world.
|
|
</member>
|
|
<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
|
|
The actual shape owned by this collision shape.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|