godot/scene/resources
2020-12-23 06:25:56 +00:00
..
default_theme Rename Control margin to offset 2020-12-23 06:25:56 +00:00
animation.cpp Add animation reset track feature 2020-12-20 12:45:08 +01:00
animation.h Add animation reset track feature 2020-12-20 12:45:08 +01:00
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
cylinder_shape_3d.h
environment.cpp Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
environment.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
font.cpp Font: Fix typo in DynamicFontData compat code 2020-12-18 12:59:52 +01:00
font.h [Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
line_shape_2d.cpp
line_shape_2d.h
material.cpp Tweak BaseMaterial3D heightmap property hints 2020-12-05 21:43:32 +01:00
material.h
mesh.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
mesh.h Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
packed_scene.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
particles_material.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
particles_material.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
primitive_meshes.h Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
ray_shape_2d.cpp
ray_shape_2d.h
ray_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
ray_shape_3d.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
resource_format_text.h
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
shader.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp Increase dithering in the PhysicalSkyMaterial shader to combat banding 2020-12-09 01:40:58 +01:00
sky_material.h
sphere_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
sphere_shape_3d.h
style_box.cpp Rename Control margin to offset 2020-12-23 06:25:56 +00:00
style_box.h Rename Control margin to offset 2020-12-23 06:25:56 +00:00
surface_tool.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
surface_tool.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph. 2020-12-06 20:30:59 +02:00
text_line.h [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph. 2020-12-06 20:30:59 +02:00
text_paragraph.cpp [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph. 2020-12-06 20:30:59 +02:00
text_paragraph.h [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph. 2020-12-06 20:30:59 +02:00
texture.cpp Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
texture.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
theme.cpp Remove unused argument in Theme method and expose missing methods 2020-12-17 15:51:08 +03:00
theme.h Remove unused argument in Theme method and expose missing methods 2020-12-17 15:51:08 +03:00
tile_set.cpp
tile_set.h
video_stream.h
visual_shader.cpp Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
visual_shader.h Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
visual_shader_nodes.cpp Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
visual_shader_nodes.h Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
world_2d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
world_2d.h
world_3d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
world_3d.h
world_margin_shape_3d.cpp
world_margin_shape_3d.h