godot/platform
Fabio Alessandrelli 08efe327b6 [HTML5] Fix mouse_mode and fullscreen detection.
The canvas_id is `#`-prefixed to work with emscripten as a CSS selector.
When comparing to an event target ID (e.g. when checking if the canvas
is fullscreen, or is locking the mouse) we need to skip the first char
(the hash).
2021-02-02 20:03:39 +01:00
..
android add search extensions for scons' path 2021-02-02 13:02:47 +01:00
iphone [iOS] Initialize plugins earlier 2021-02-01 15:28:14 +03:00
javascript [HTML5] Fix mouse_mode and fullscreen detection. 2021-02-02 20:03:39 +01:00
osx Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
server Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
uwp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
x11 Linux: Enable udev support by default 2021-02-02 13:30:54 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00