Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
107 lines
3.7 KiB
C++
107 lines
3.7 KiB
C++
/*************************************************************************/
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/* file_type_cache.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "file_type_cache.h"
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#include "os/file_access.h"
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#include "project_settings.h"
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FileTypeCache *FileTypeCache::singleton = NULL;
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bool FileTypeCache::has_file(const String &p_path) const {
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GLOBAL_LOCK_FUNCTION
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return file_type_map.has(p_path);
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}
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String FileTypeCache::get_file_type(const String &p_path) const {
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GLOBAL_LOCK_FUNCTION
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ERR_FAIL_COND_V(!file_type_map.has(p_path), "");
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return file_type_map[p_path];
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}
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void FileTypeCache::set_file_type(const String &p_path, const String &p_type) {
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GLOBAL_LOCK_FUNCTION
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file_type_map[p_path] = p_type;
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}
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void FileTypeCache::load() {
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GLOBAL_LOCK_FUNCTION
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String project = ProjectSettings::get_singleton()->get_resource_path();
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FileAccess *f = FileAccess::open(project + "/file_type_cache.cch", FileAccess::READ);
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if (!f) {
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WARN_PRINT("Can't open file_type_cache.cch.");
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return;
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}
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file_type_map.clear();
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while (!f->eof_reached()) {
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String path = f->get_line();
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if (f->eof_reached())
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break;
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String type = f->get_line();
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set_file_type(path, type);
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}
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memdelete(f);
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}
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void FileTypeCache::save() {
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GLOBAL_LOCK_FUNCTION
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String project = ProjectSettings::get_singleton()->get_resource_path();
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FileAccess *f = FileAccess::open(project + "/file_type_cache.cch", FileAccess::WRITE);
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if (!f) {
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ERR_EXPLAIN(TTR("Can't open file_type_cache.cch for writing, not saving file type cache!"));
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ERR_FAIL();
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}
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const String *K = NULL;
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while ((K = file_type_map.next(K))) {
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f->store_line(*K);
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f->store_line(file_type_map[*K]);
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}
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memdelete(f);
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}
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FileTypeCache::FileTypeCache() {
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ERR_FAIL_COND(singleton);
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singleton = this;
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}
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