godot/drivers/vulkan
rsjtdrjgfuzkfg b1f95e150e Fix crash in RenderingDeviceVulkan::shader_create
This commit moves the declaration of a local variable to ensure its
scope survives long enough; at least in some versions of GCC and LLVM
the associated memory was freed too early and thus caused issues ranging
from black screens to crashes.
2020-10-25 22:32:10 +01:00
..
rendering_device_vulkan.cpp Fix crash in RenderingDeviceVulkan::shader_create 2020-10-25 22:32:10 +01:00
rendering_device_vulkan.h Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"" 2020-10-19 17:32:19 -03:00
SCsub SCons: Support linking system Vulkan loader while using vendored VMA 2020-07-26 13:20:08 +02:00
vulkan_context.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
vulkan_context.h Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance. 2020-07-13 19:24:21 +03:00